The Thing About Writing For Pay

Apr 30 2012

…is that your own blog lies fallow when you do.

Whenever I have a halfway decent idea for a professional blog post, I’ve been saving it for MMORPG. Generally speaking I’ve been dumping a lot of words into various projects for clients and publishers, not to mention my own side projects. I’m just wrung dry of complete sentences by the time I remember the blog. But I’m still alive.

Oh, and I approved a medium sized backlog of comments. The notification setting was borked and I didn’t realize people had been posting. Hi, TERA people!

One response so far

Things I Should Not Have To Explain

Apr 09 2012

As a community person, you will pose for photos with many, many players. After awhile, you grow weary of a simple smile. You think, hey, I’ll spice this up with a gesture.

Peace sign, fine.

The sign for “I love you” is also fine. A little girly, but fine.

Devil horns are okay if you’re on a PVP game.

Heck, if you can pull it off, go for that Hawaiian pinky and thumb thing. Mind you, that works better on video; in a still frame it looks like you’re saying “Call me, baby.” But hey, knock yourself out.

In general it helps to remember that the picture will be taken out of context. Once I made a W for a picture while hugging a player flashing an E. Gang signs? No. I was from the west end of  a white bread suburb, and the player was from the east end. One of those funny coincidences, that’s all. But anyone just seeing the image might not realize the people in the picture had the same hometown. A silly, harmless picture? Sure. But community managers aren’t private citizens when they’re at a player event, and need to remember that the context, mood, and tone of the photo won’t be visible to third parties.

I’m still sad that I have to say this next part. When you are posing for pictures, do not under any circumstances use your thumb to hold down your ring finger, or you will be in every sig file known to mankind with bitter captions like “What [Company] Really Wants To Do To Us.” You will be mocked and you will deserve it. Jeez. There’s forgetting that the context will evaporate, and there’s just too stupid to live.

If you’re not pre-broken by a life spent online, you might not know what this sign means. I sincerely apologize for implying you’re too stupid to live when you’re actually in an enviable state of innocence.

So, seriously, if you don’t know what a sign means, don’t do it.

 

13 responses so far

Beware of Hotel California

Apr 04 2012

When someone posts a long list of “goodies” that their company provides, don’t be jealous. If you get an offer from that company, make sure the money is awesome. I mean, take your usual salary and add twenty grand.

Why? Why would I be warning you away from a company that feeds you three meals a day, free snacks, free drinks, kickball tournaments during lunch, backcountry camping trips on weekends, movie nights, make your own sundae bars, and gives every employee an iPhone AND an iPad?

Two reasons. One, who’s paying for all that stuff? The answer isn’t the company – it’s you. You’re paying for it. Maybe not you-you if you’re in management, but someone’s paying for it, and it’s probably one of the hundreds of “contract” workers who is eating a crap cupcake and pretending to like it in hopes of being hired full time.

But there may be exceptions. Maybe everyone at the company is a fairly-paid, full-time salaried employee with excellent benefits and a golden parachute. Awesome! That means this other reason applies.

Welcome to the Hotel California, where you can check out any time you like. You can just… never leave.

All that stuff is there to distract you from insane, impossible hours and expectations. They’ve transferred all the social life stuff normal people expect (and need, in order to recharge and function creatively and efficiently) inside the company walls to hide from you the fact that you’re always at work. If your boss is bowling with you and treating you to drinks, you won’t notice that your boss knows where you are 24/7. The free gadgets come with the expectation that no matter where you are or what time it is, you will answer work email and phone calls. And frankly, it’s done to give you the feeling that you OWE them more than just your best efforts during the work day. Don’t take vacations, don’t take sick days, and definitely don’t create anything outside the company, because gosh darn it, they’ve given you so much.

Sometimes these jobs are still awesome. You’ll meet great people. You’ll make money. You’ll have a hell of a lot of fun. Just don’t lose that job, because you’ll realize too late that it was your whole life and now you’re starting over in every possible way – professionally, socially, and personally.

TANSTAAFL.

17 responses so far

Can’t Have It Both Ways

Mar 20 2012

I touched on this topic in my last column for MMORPG (the which came across as comedy, I hope, but I meant every word), but this morning I’ve read two stories where fairly large companies were just Not Getting It. So I thought I’d growl a little more.

At MMORPG, I said: “Some are very casual, and take a “we’re all just players together” approach. Others are very formal, with a top down approach. That’s not the same as bad communication, mind you. It’s really an issue of tone. I tell clients and employers that they can choose whatever tone they want, and that there are pros and cons to both. The only bad choice is to try and blend the two.”

The reason it’s a bad choice is because you can’t have it both ways. You’re screwing with people’s expectations when you do that, and that goes to the heart of what good community management is all about.

The top-down communication style is just that, a style. You can have very good communication with that style, with regular (predictable) updates and lots of accurate and timely information. You don’t build a lot of relationships that way, and some players (especially those trained by other companies to feel entitled to more direct involvement) will hate you. Not to put TOO fine a point on that, but… so? Most players have relationships with their families, their friends, and their cats. They don’t want one with you,  and they think the people who do are weird. As long as you communicate clearly, often, and with basic respect for their intelligence, most players will just accept it as how you do business.

And when you say “here is the decision we’ve made, the end,” people will for the most part accept it. Unless it’s really stupid, in which case they’ll leave – but without the same levels of argument and internet drama as a more involved community.

So, yeah, I see the advantages to the top down approach. I see why managers, particularly the autocratic types, adore it. I just don’t like it. It goes contrary to my entire philosophy of community building, which is focused on relationship building.

Most players aren’t looking for a relationship, and as I’ve said before, my duty to them is to keep from screwing up my game to cater to the vocal minority. The players who DO want to feel like they’re part of things are influencers and evangelizers. This is why my style tends to take me to startups. Without a pile of hundred dollar bills filling my spare Olympic swimming pool to fund my outreach campaign, the company needs the connections to these key customers.

I also believe that a virtual world is not a product in the sense that a single player game is a product. It’s an experience, one shaped largely by the community. The relationships I build aren’t just between the company and the players, but between the players themselves. Without a sense of investment, people play an MMO and drift away. Relationships equal retention.

But the downside is the sense of personal investment leads people to want more decision making authority than they have. At the end of the day, a small handful of people make the decisions. At a company that values their community relationships, I’m usually consulted… but I’ve never been the one to make the final call. I tell employers they need to make decisions based on community, CS, and metrics (“what people are actually doing, as opposed to what they say they are doing”).

Anyway, a community that feels invested is much more prone to uproar than a community that is used to being told what they’re going to get. If you want the good things about relationship-based community management, you accept the inevitable uproar and you find ways to make that work in your favor (hint – lots of energy to be harnessed, there).

If you emphasize the community building, or give the impression that the community is central to your strategy, you have no right to expect that community to roll over and accept your pronouncements – and you write your announcements with a lot of thought put into the tone.

2 responses so far

Dear Hollywood and Other Supporters of SOPA/PIPA

Jan 17 2012

I’m a writer. I sell my work. And I have been pirated. Want to know something? My most pirated work has DRM on it.

You know what really helps with piracy? Not being a complete cock toward honest consumers.

I rarely talk about my kid on this site because he is none of the general internet’s business. But his existence is germane to this anecdote: I have a lot of Pixar movies. LOTS. The kid’s a big fan. I have seen Cars and Toy Story 2 so often at this point that I can recite them, and as such, I am grateful to Pixar for making great movies. (We’re pretending Cars 2 never happened.) I’ve bought them all.

The movie we watch MOST often is… a pirate copy. Now, I didn’t steal it. I bought a laptop off Craigslist and told the guy I needed the software to be legit. He brought the CDs for Office, but to let me test the DVD drive, he brought along a movie. DVD drive thus proven functional, I started looking for the button to pop it out of the tray and he said “Nah, keep it for your kid.” I thought it was sweet of him, and it was, really.

Only I got home and found out the movie was on an unlabeled disc and wasn’t out on DVD yet anyway. Whoops. As an artist, I don’t steal from other artists, and as soon as possible I bought a “real” copy. But as I said, we watch the pirate copy… because my kid isn’t really old enough to understand why he has to sit for up to ten minutes before we can just watch the damned movie. The pirate copy plays immediately.

I don’t blame the kid. I don’t understand, either.

Want to make more money, movie people? Let me skip all of the bullshit. Fuck the warnings, fuck the threatening notices, and definitely fuck the unskippable artsy shit with the fading and the animating and the whatever the hell. I am already committed to paying artists for their work. Stop punishing me, stop acting like I’m the problem, and stop lobbying. Less legislating, more art making.

And while you’re at it, make it EASY to get the movies. Take music. I will always pay a dollar for a song rather than search the pirate networks for some virus-laden file that may or may not eat my brain… at least, now that I actually own the songs and listen how I want when I want where I want. Now that digital music is as much mine as the music I bought on cassette tapes was mine, I buy more of it.

Books? I like paper books a lot. I like writers. I also want my books on my gadgets and I don’t want to buy shit twice. If I buy a paper book, gimme a code to DL a copy for my gadgets, and with me it’s a small gain… and a big gain from people who were happy to buy the book but willing to pirate because the publisher made it hard or impossible to be legit.

Anyway, that’s where I’m coming from. Scott (owner of all things Broken Toysish) is joining the strike tomorrow*. I asked him to take my domains dark as well. There are only eight of you, but the nice thing about a free internet is that all of us matter, even if we aren’t enormous corporations with huge budgets.

*When he wakes up.

15 responses so far

So Sorry

Dec 28 2011

You know what my job is? Oh, sure, there’s a lot of stuff about “building relationships” and “communication” and “facilitation” and “sanity checking,” but really, my job usually involves apologizing.

I’ve apologized for things I did, things I was about to do, things I didn’t do, and even things I tried desperately to avert by methods including begging, pleading, and screaming. I’ve apologized for wrongdoing, attempted rightdoing that went horribly awry, and things I would do again without a second thought. I’ve apologized for how I came across, how the listener thought I came across, for how I didn’t come across but the listener thought I secretly meant to come across, and for being across the hall from someone who did not wash his hands after he peed.

None of this has injured me in the slightest. It hasn’t cost me anything, either.  It is part of the job, like correcting release copy and putting on pants when I go to meetings.

It’s not just the Ocean Marketing hilarity that’s got me thinking. I’ve been seeing more and more protests at stores that happen because of the following:

1. Some ignorant employee violates their own company policy and orders a customer to stop doing something the employee doesn’t like. Breastfeeding, being black, whatever.

2. Customer turns out to be educated, aware of policy and/or the law. Complains to management. Gets runaround.

3. Complains to HQ. Gets runaround.

4. Rallies internet friends and stages protest… to demand support for something the company already supports.

5. Company gains reputation for being against something they support.

The accompanying article (here’s the one I read today) usually makes two things clear – one, the originally offended person never heard “I’m sorry” from anyone, and two, the flack in charge of providing quotes didn’t say “I’m sorry,” either.

Maybe these people just don’t understand the central component of the public spokesperson’s job. I hereby will do my holiday service and provide a helpful how-to guide for public facing employees:

HOW TO APOLOGIZE TO AN ANGRY CUSTOMER

Step one: Listen to angry customer until customer has run out of words.

Pro-tip: You need to actually listen, because you will need to remember what he said for step two.

Step two: Say to the customer, “Please correct me if I have misunderstood you. You are angry because X, Y, and Z.”

Pro-tip: Repeat steps one and two if necessary.

Step three: Pause for one moment and think about how you would feel if you were the customer.

Step four: Apologize, using the active voice. “I am sorry [this] happened.”

Pro-tip: You have to actually mean it. You have to be sorry this human being in front of you is upset. Do you have to be sorry for what happened? Well, if you/your employer was at fault, yes. But the minimum you should be able to muster up is genuine regret that this person is angry, and a desire to make them happy again. (Edit to add: I use my regret over the customer’s distress as a shortcut to the right frame of mind if the cause of their upset doesn’t get me there. Thanks to Sidereal for helping me clarify my thinking.) If you cannot muster up that much, you are in the wrong damned job.

Step five: If someone from the media calls for comments, say “I apologized to the customer and we will work hard to avoid XYZ in the future.”

That’s…kind of all there is to it. I’ve been apologizing professionally for more than ten years now. I admit the part about being sincere is what keeps this from being “the easiest job in the history of mankind,” but even for the empathy-challenged, you can usually figure it out within a couple months. There are about a billion PR/Marketing niches that don’t require even that much, so it’s not like a failure to care is going to limit your career in any way.

But if you’re going to sit on the front line, you should probably figure out how to give a green-assed damn about your own customers. Probably. What do I know.

22 responses so far

Ah, Memories

Oct 09 2011

Firor sent a fabulous story to Scott in celebration of DAOC’s Ten Year Birthday. Read it!

My own two cents: Scott is being a little too modest, here. What he is not saying is that he wrote that CS tool, from scratch, in six weeks. His brainchild outperformed every other such program available in 2001, and he did it with no time or resources. In a closet. An actual, literal closet next to a poorly ventilated bathroom used by 40 heavy smokers.

*My* office was a very nice coat closet that had its own window. The only real problem with it was that the coat hooks were directly behind my chair and at the same height as my skull when I stood up.

Anyway. My contribution to this stroll down memory lane: Like everyone else, I’d been working solidly for six months without coming up for air on my own tasks, so I absolutely did not know any of the stuff that Firor talked about in terms of numbers and load expectations. I also did not know anything about business projections or prior MMO sales performance. All I knew was what the beta testers were saying and how many people on the big news sites were excited about the game. So I figured we’d hit 100K customers easy, right out of the gate, even though that was by no means a guarantee for AAA MMOs in 2001. I also assumed that everyone shared my confidence.

When we actually hit that number, I was too green, too inexperienced, and too ignorant to realize what we’d achieved. For me it was just… yeah? So? When’s the first patch? I walked in on one celebration (involving shots of either scotch or whiskey in dixie cups, I don’t remember because I’m basically a slushie drinker) and just stared at everyone, like, “sure, I’ll have a shot, but why are you all so happy? And what about this quest problem?”

I think it was Mark Jacobs at the celebration lunch a few days later who asked me why I wasn’t bouncing off the walls, and I said something like, “Of course we’re a hit. It’s been obvious all along.” He just stared at me, speechless, for the first and last time in his life.

Now that I have more context, in terms of what the odds really were against us and how close we came to not launching at all… my god. In some ways, I would give anything to be that confident about anything, ever again. On the other hand, I was an insufferable git, so it’s for the best that I have a clue now.

I’m pretty sure that as soon as Scott finished the CS tool, we got cracking on the Herald. That was fun. No one had anything like the Herald at the time, so it was exciting to just invent something. And as with pretty much everything else about DAOC, we did it because we didn’t know we couldn’t.

It was the most fantastic, most glorious experience. The seven of you were there with me. Thanks.

 

26 responses so far

The Batting Cage

Sep 26 2011

When I’m interviewed, I’m usually asked what my favorite part of community is. The answer is “the players,” which always makes me a feel a little weird, because the reason interacting with players is my favorite part is because I’m basically a player that someone is paying to hang out with players. Since I’m usually alone in the room, am I really just talking to myself? MMOs: The gateway drug to solipsism.

My second favorite part of community management is a little less mentally masturbatory. I call it the batting cage.

Picture the first night of a beta, or a stress test, or launch, or even a trade show. You’re in a small space and you cannot leave. Problems or people who absolutely must have your attention pop up every couple of seconds. The pace is relentless. There are no do-overs – a miss is a miss, but you can’t stop to cry over it or you’ll miss the next three. On the best of these occasions, I slide into a groove and everything thrown at my face gets a clean, solid hit. (Well, not the people. It does not help to punch people, no matter what you might have heard.) The adrenaline helps, but endurance matters more. At the end of the night, there’s this sense of accomplishment, of having been a vital part of the process of making a game.

It is seriously fun. It’s like PVP with software.

2 responses so far

Protecting Kids Online

Sep 22 2011

I just saw a very silly article in the paper on how parents can protect their children from bullying in the online world. All right, it wasn’t all silly – “don’t post naked pictures” is a lesson that needs to be learned early. (Hey, and parents, pro-tip, think about your future credibility vis a vis this discussion before you hit post on those adorable naked pictures of your toddler. Also, if you really cannot control yourself, DON’T TAG THE SHOT WITH HIS NAME. Seriously, do you hate him so much that you want him to have no friends in seventh grade?)

The thing that made me snicker uncontrollably was “Stress to your children that they should never physically meet anyone they’ve only become friends with online.”

Really? In 2011, we’re giving this advice with a straight face?

“Don’t meet your online friends in person, son.”

“How’d you and Mommy meet?”

“Match.com and then we hung out in World of Warcraft. Now shut up and eat your peas.”

I admit I’m a little vague on some of the details, because kids don’t come with a user manual. Oh, who am I kidding, that doesn’t matter. I’ve never read user manuals in my life except for when someone is paying me to spellcheck them.

Anyway, manual or not, I’m fairly sure that the point of parenting isn’t just to keep the little demons alive until they can pass on their own genetic material. Wait. Okay, that is the point, but there is a higher moral point to human parenting, which is to equip the little demons with the skills to keep themselves alive, because you can’t always be standing there.

When it comes to meeting online friends in the physical world*, a more reasonable (and ultimately more useful/protective) rule is “Kid, talk to me about meeting online friends and we’ll make a plan together.”

Parents can help their children to understand that people are not always what they say they are (and that sometimes people are what they say they are, but other things as well). Parents can and should teach their children basic safety rules like “Always meet in a public place, and always bring another person with you.” Meetings between elementary aged children should be negotiated between the respective parents. Junior high students should be supervised through the process. If you haven’t equipped a kid to function safely by high school, you don’t even want to know what they’re getting up to.

We must teach our children to safely negotiate a modern world where many people meet and interact online before meeting in person. Sticking your head in the sand and saying “just don’t do it” is a breathtaking abdication of responsibility. How’s that abstinence-only education working out for you?

* Did you see what I did there? Maybe if we taught our kids that the online world IS a real one, and the stuff you say matters, maybe there’d be less bullying.

11 responses so far

LFG? Call Me

Jul 26 2011

I just realized I didn’t post here, even though I posted this on Twitter, FB, and G+. Doh!

If you saw the tweet or the post, you know I’m looking for CSRs and that remote is okay for those spots. But there’s one position my company is hiring for that is not remote – and that’s the CS Manager/Director (which it is depends on the candidate ;) ). I need someone who:

- Will relocate to Chandler, Arizona. (This is a suburb of Phoenix, which is basically like a normal city but in a place where it’s always sunny.)

- Has management experience in customer service. That means you managed a team of customer service people. A shift, a whole pit, a special strike team, whatever, that’s fine, but you actually need to have been someone’s boss.

- Has experience doing customer service in an MMO.***

Ideally, the management experience was in the CS pit of an MMO, but as long as you can check off both boxes, we want to talk to you.

Bonus points for (in no particular order):

- Being able to relocate immediately

- Being able to write clearly

- Having done MMO customer service for a PVP title

- Not secretly hoping to be a developer/designer

- Being fun under pressure

- A history of managing down, not up

- Experience managing remote employees (there are some great resumes coming in, but those people won’t be in AZ)

If you meet the top three criteria (and there is no number of bonus points that can be combined to substitute for one of the top three), please email me right away at my work addy – sanya AT pitchblackgames DOT com.

*

Just a few side notes – some of the resumes I’m getting are breaking my heart, because the senders (and I know many of you) are brilliant, thoughtful, interesting, and I know you could learn this job. I KNOW you could. But this is a startup MMO team. The initial CS group (the one that gets paid out of financing, not income) is going to be small and lean. Even the front liners are going to be contributing to policy writing and standard setting. At the outset, we can only use people who have done this before.

*I* do not count as having done this before in a CS sense. (Okay, I did, but it was 1999.) I have said many times that I could not have been a good community weenie without top flight CS people as colleagues, and so yeah, I’ve worked closely with some of the best. As such, I can write policy and do planning, but I am still not qualified to lead the team.

Also, related customer service experience is only relevant to a point. If you managed a call center, or ran a team doing live product support, I’d be excited – but I’d still want to see some evidence that you understand and respect the needs of MMO customers.

These customers are my players. I feel a responsibility for them that you cannot understand unless you also do community. The person who gets this job is going to be my colleague and partner in doing right by people.

***Lots of people have been asking if volunteer CS counts. Since that is how I started… okay, seriously. If you took tickets, answered appeals, handled low level problems, escalated big problems without making them worse, then yeah, it counts. If you hung around in a chat channel answering newbie questions, no, it doesn’t. Those things are related but not the same.

If you are applying for the boss job, and your only MMO experience is as a volunteer, your other CS experience would have to be pretty amazing. But yes, it would get you in.

18 responses so far

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