September 2007

This Just In: Lyndon LaRouche Hates Halo 3, World of Warcraft, You, and Second Life

DEEP THINKARIf you read Wikipedia, Lyndon LaRouche is one of the most influential political thinkers of our time, responsible for the Strategic Defensive Initiative, economic policy in Russia, and Wikipedia itself. He was a political prisoner, and a serious contender for the US Presidency.

If you read websites not called Wikipedia, Lyndon LaRouche is a fascist, a cult leader, an anti-Semite, and has an unhealthy fixation on the Queen of England.

However, a new article from the LaRouche Youth explains the real menace facing American life today: Dick Cheney’s plot to have us play computer games.

The more substantial subject for investigation is: How does one young adult get corrupted into becoming a psychotic-mass killer, or a mere useless drone for the likes of Anti-Nation-State Fascists, such as Felix Rohatyn, George Shultz, or even their dupe, Dick Cheney? The most obvious answer to any thinking individual— is to dehumanize the image of human beings. There are many tedious details and complexities that go behind the production of such games as Counterstrike, World of Warcraft, Entropia Universe, EVE-Online and Halo 3. However, once that dehumanizing process has been accomplished, the ability of making useless wars (like that of Iraq, today) and mass killing of innocent people, as in the case of the Virginia Tech incident, are stepping stones for the unleashing of a New Dark Age.

Then follows a chart. See?


No, I don’t get it, either. Somehow, this explains why we play games instead of writing arpeggios or something. But thankfully, the LaRouche Youth Counter-Intelligence Squad is doing its job to counter intelligence and is on the case:

With that reality, an investigation by the current LaRouche Youth Movement counter-intelligence team is ongoing, to look at the deeper implications of this “Brave New Cyberworld.” Two things come up that are prevalent with the creation of these games. One, is the mental psychosis of the vulnerable adolescent or young adult, who are gullible to these fictions. The second is the fostering of specific types of “virtual world” games— supposedly designed for mere entertainment, such as the hedonistic Second Life, or Halo 3. Either way, the dehumanization process occurs in any instance, by the first-person shooter games’ precision to kill another object, or by the adoption of an arbitrary set of anti-scientific, anti-principled rules, like that of Second Life, or even the great Ministry of Truth—Wikipedia.

See, I told you it was Wikipedia’s fault.

Innovation in Marketing pt 2: The Fast and the Furious

Remember the link I tossed off a couple weeks back where an Evil Megacorporation threatend a Plucky Development Studio with the Forces of Lawyerly Darkness? No? Well, that’s why they have links and stuff. Anyway.

So along with the game I bought this week that wasn’t Halo 3, Gamestop saw fit to throw in a demo CD of Fury. Cool! I like new MMOs.


But wait! I flip the demo CD over to see just what this game is besides a big glowing F, and we find…


Hm. Something doesn’t look right.


Wow! You mean that I can fight in huge battles alongside my countrymen storming castles?

Uh, no. Auran uses the term to describe cross-server deathmatches. Which even Fury’s designer admits isn’t really described by the term “realm vs. realm” at all. 

Huh. Suddenly Evil Megacorporation’s flying into a legal tizzy makes a bit more sense. “Using a phrase when discussing something on your forums” is a touch different from “a point on your demo disc’s punchlist with no other explanation”. I guess the only thing left to wonder is, who would engage in such blatantly misleading marketing?


Oh. Well, then.

Words from TEH FUTURE

As seen here (which I came across while confirming image file moves), now you can tell exactly how bad a prognosticator I really am!

World of Warcraft will continue to be an unholy juggernaut of a cultural phenomenon. Burning Crusade will launch, people will burn through it in a couple of months and crusade for more content patches, which Blizzard will dribble out in a fashion quick for the rest of the industry, and not nearly fast enough for the players. At some point, they will announce breaking the 8 million user mark world wide, but won’t talk about their NA/Europe numbers. (Traditionally expansion packs help with retaining current customers but do little to attract new blood.)

PASS, but only because I was really Master of the Obvious on this one. (Actually they went over 9 million in July.)

Vanguard will attract the most dramatic forum drama for 2007 as the launch community turns out to be entirely different from the beta community, and the two sides implode into violent hellfire.

FAIL, SORT OF. Vanguard had lots of drama, just not on the forums.

Second Life’s torrid affair with the media will end. As they attract more users they’ll run into scaling issues (this is a safe prediction because it’s happening already) and will adapt or die.

PASS, and again another Master of the Obvious prediction, since it was already happening when I wrote that. The bloom is definitely off the rose for Linden Lab, and 2008 will see the first SL competitors, I’d wager.

Raph Koster’s Areae will go public with what they’re doing. I haven’t the foggiest over what it actually is; based on their employment ads it’s something very web-centric and based on Raph’s oft-stated beliefs it’s something very virtual worldy. It will attract violently passionate fans immediately despite not having anything even vaguely playable on the horizon.

PASS as of yesterday, and it looks like I nailed it pretty well, they’re even getting the passionate fans already.

Bioware Austin will finally reveal what they’ve been working on, and everyone will go “oh, is THAT what you wouldn’t tell us?” (Note: I don’t actually know, I just know it’ll have to be anticlimactic)

I DUNNO. Doesn’t look good for this year, though.

Warhammer Online will ship near the end of 2007 and the geek forum wars between “Dude, this game totally ripped off World of Warcraft” and “Dude, World of Warcraft totally ripped off Warhammer” will begin in all-too-earnest. Sanya Weathers will roll her eyes a lot (which is a neat trick when you do it online).

FAIL, as the game’s been pushed back to 2008 and Sanya Weathers don’ work there no’ mo’ (but may well roll her eyes anyway).

The media will fall on an RMT story (either involving defrauding a lot of kids or some organized crime involvement — or both) and an American politician will get involved, to appear relevant and net-wise.

FAIL, for now, anyway. And a good thing that is.

Very, very few gamers upgrade to Windows Vista.

PASS, adoption rates for Windows Vista are somewhere around 15% last time I saw estimates.

Assuming all goes well, I’ll actually be able to go public a bit with what I’ve been working on. Some of you will like it. Some won’t.

FAIL, we’re still keeping it tightly under wraps for now. Hey, that’s fewer broken promises! But still, when you fail a prognostication about YOUR OWN PROJECT, you may want to work on the whole industry analysis thing…

Old Blog Fall Down Go Boom

I am *so* not happy with my current hosting, so let’s move, shall we?

Let’s see how difficult it will be moving my old blog entries to here.

Edit: Looks like it’s working, I’ll move older archives here as time permits. Correct domain name should eventually point here as well. Yay for Earth.


Areae (Raph Koster’s new company) announced their product: Metaplace, an open-standards MMO platform.

Cuppycake, Areae’s Community Director who is no doubt overjoyed that there is finally a community to direct, has this to add from her blog:

And of course, the part you’re all waiting for. We’re making Raph’s new worldy MMO in our platform. Yes, we’re spending all of our time talking about the tech right now and how open ended it all is. But we are gamers too, and a good part of why we’re doing this is to make the cool games that we want to make. We’re still in the early stages on that, but you can expect to hear more about this game in the next few months.

So, there you go. Of course, F13 has immediately dubbed the venture “Meatplace“.