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	<title>Comments on: Obvious Truth: Why People Quit</title>
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	<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/</link>
	<description>The mental ramblings of Sanya Weathers</description>
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		<title>By: MMO Clerks &#187; Player vs. Everything: The retention game</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1320</link>
		<dc:creator>MMO Clerks &#187; Player vs. Everything: The retention game</dc:creator>
		<pubDate>Mon, 02 Jun 2008 22:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1320</guid>
		<description>[...] fact, that&#8217;s exactly why companies are so interested in finding out why you&#8217;re quitting their game. If they can fix issues that are making a lot of people quit, they can retain more customers and [...]</description>
		<content:encoded><![CDATA[<p>[...] fact, that&#8217;s exactly why companies are so interested in finding out why you&#8217;re quitting their game. If they can fix issues that are making a lot of people quit, they can retain more customers and [...]</p>
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		<title>By: Lilytoes</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1319</link>
		<dc:creator>Lilytoes</dc:creator>
		<pubDate>Wed, 21 May 2008 17:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1319</guid>
		<description>I think there should be &quot;quit because the game became a job&quot;.

I referring to WoW. I am referring to it&#039;s end game &quot;raid progression&quot; that goads people into churning hours and hours away at the same content for the sake of epic loot, faction reputation, and pleasing your guild leadership. Those who slack off - for whatever reason, most of the time it doesn&#039;t matter why - will get the boot. Many hardcore guilds won&#039;t tolerate &quot;cherry pickers&quot;.

Am I the only one who feels a bitter sense of irony? It&#039;s a game that I pay $15 a month to enjoy. It was meant to entertain me - that&#039;s all.

If I&#039;m letting people on the Internet (my GO&#039;s) dictate to me how I spend my personal time on a weekly basis then I need to reevaluate what is good for me. My personal freedom or slaving away at a game? I left and have not looked back. I spend my time these days playing with like-minded people and I play MMO&#039;s that don&#039;t pressure me to punch a timecard every night.</description>
		<content:encoded><![CDATA[<p>I think there should be &#8220;quit because the game became a job&#8221;.</p>
<p>I referring to WoW. I am referring to it&#8217;s end game &#8220;raid progression&#8221; that goads people into churning hours and hours away at the same content for the sake of epic loot, faction reputation, and pleasing your guild leadership. Those who slack off &#8211; for whatever reason, most of the time it doesn&#8217;t matter why &#8211; will get the boot. Many hardcore guilds won&#8217;t tolerate &#8220;cherry pickers&#8221;.</p>
<p>Am I the only one who feels a bitter sense of irony? It&#8217;s a game that I pay $15 a month to enjoy. It was meant to entertain me &#8211; that&#8217;s all.</p>
<p>If I&#8217;m letting people on the Internet (my GO&#8217;s) dictate to me how I spend my personal time on a weekly basis then I need to reevaluate what is good for me. My personal freedom or slaving away at a game? I left and have not looked back. I spend my time these days playing with like-minded people and I play MMO&#8217;s that don&#8217;t pressure me to punch a timecard every night.</p>
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		<title>By: problem I don't get. Post etiquette?</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1318</link>
		<dc:creator>problem I don't get. Post etiquette?</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1318</guid>
		<description>[...] notice that there&#039;s a &quot;Views&quot; column next to the replies column.  For details: Obvious Truth: Why People Quit « Eating Bees  I should note that Sanya Weathers, ehm, does not pull punches in her blog posts.   [...]</description>
		<content:encoded><![CDATA[<p>[...] notice that there&#8217;s a &quot;Views&quot; column next to the replies column.  For details: Obvious Truth: Why People Quit « Eating Bees  I should note that Sanya Weathers, ehm, does not pull punches in her blog posts.   [...]</p>
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		<title>By: nattas</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1291</link>
		<dc:creator>nattas</dc:creator>
		<pubDate>Wed, 13 Feb 2008 05:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1291</guid>
		<description>To what nicke said, you failed at life :/</description>
		<content:encoded><![CDATA[<p>To what nicke said, you failed at life :/</p>
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		<title>By: Amethyst</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1299</link>
		<dc:creator>Amethyst</dc:creator>
		<pubDate>Fri, 08 Feb 2008 19:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1299</guid>
		<description>As a long time lurker I finally decided to post. I to am one that really dreads the whole PvP thing. I have been playing DAoC with my hubby for going on 4 years now and came very close to quitting. The cluster I was on was an RvR server, and the Alliance I was in was one that was gung ho MUST RVR every time a tower turned from red to blue or green (yeah I admit it I am an Alb). It got to the point even if we planned a PvE event that we would either lose too many or get the whole BG pulled to NF just to get all the way out there and be told, &quot;Oh we got it back, thanks for coming out&quot;. At which point everyone had lost interest in doing the original thing the BG started out for. It wasn&#039;t untill a friend of mine, seeing how burnt out I was getting of RvR asked me to try Gaheris (CoOp Server) with him. It brought a whole new light upon the game for me, instead of the realms fighting they worked together for one goal. It&#039;s almost like a new game for me now. As it is I went over to Pend the other day during the new clustering and was at a total loss trying to take on Goldie with a bg. The difference it makes for a PvE player on that server made me enjoy the game again. I have more fun with being able to go to each realm and fight the dragon&#039;s as well as the difference in the relic encounters then I ever had on the RvR servers. I guess it&#039;s all in perspective of the game and how you play it. I was in on a beta for an MMO a while back that I can&#039;t even find on the market now, so I don&#039;t even think it made it out of Beta, but the game didn&#039;t hold my interest in Beta, so I doubt it would have held it if it had gone live.</description>
		<content:encoded><![CDATA[<p>As a long time lurker I finally decided to post. I to am one that really dreads the whole PvP thing. I have been playing DAoC with my hubby for going on 4 years now and came very close to quitting. The cluster I was on was an RvR server, and the Alliance I was in was one that was gung ho MUST RVR every time a tower turned from red to blue or green (yeah I admit it I am an Alb). It got to the point even if we planned a PvE event that we would either lose too many or get the whole BG pulled to NF just to get all the way out there and be told, &#8220;Oh we got it back, thanks for coming out&#8221;. At which point everyone had lost interest in doing the original thing the BG started out for. It wasn&#8217;t untill a friend of mine, seeing how burnt out I was getting of RvR asked me to try Gaheris (CoOp Server) with him. It brought a whole new light upon the game for me, instead of the realms fighting they worked together for one goal. It&#8217;s almost like a new game for me now. As it is I went over to Pend the other day during the new clustering and was at a total loss trying to take on Goldie with a bg. The difference it makes for a PvE player on that server made me enjoy the game again. I have more fun with being able to go to each realm and fight the dragon&#8217;s as well as the difference in the relic encounters then I ever had on the RvR servers. I guess it&#8217;s all in perspective of the game and how you play it. I was in on a beta for an MMO a while back that I can&#8217;t even find on the market now, so I don&#8217;t even think it made it out of Beta, but the game didn&#8217;t hold my interest in Beta, so I doubt it would have held it if it had gone live.</p>
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		<title>By: Michael</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1312</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 24 Jan 2008 21:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1312</guid>
		<description>I quit for two reasons:

1) Something better comes out. For this reason I quit EQ in favor of DAoC and later quit DAoC in favor of WoW.

2) I need to catch up on single player games. I have quit WoW twice, when I realized that a lot of really good games are passing me by. I came back the first time and will come back again once I get my fair share of alone time.</description>
		<content:encoded><![CDATA[<p>I quit for two reasons:</p>
<p>1) Something better comes out. For this reason I quit EQ in favor of DAoC and later quit DAoC in favor of WoW.</p>
<p>2) I need to catch up on single player games. I have quit WoW twice, when I realized that a lot of really good games are passing me by. I came back the first time and will come back again once I get my fair share of alone time.</p>
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		<title>By: Ashendarei</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1313</link>
		<dc:creator>Ashendarei</dc:creator>
		<pubDate>Tue, 22 Jan 2008 20:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1313</guid>
		<description>Great write up Sanya, it really sums up alot of the main reasons.

One that I&#039;d like to add,  the reason I left my first MMO (EQ) was TOO MUCH development.   Releasing a new expansion every 3-4 months and charging your players another $30-50 USD to get the latest and greatest was a huge dissapointing factor for me.  In the end I heard about DAoC and gave it a try on opening day (took the day off of work and waited with baited breath for my pre-ordered copy to arrive) and had a BLAST for the first year or so.

Not sure where that one would fall in at, but I know that &quot;Greener Pastures&quot; definately feels like a closer fit.</description>
		<content:encoded><![CDATA[<p>Great write up Sanya, it really sums up alot of the main reasons.</p>
<p>One that I&#8217;d like to add,  the reason I left my first MMO (EQ) was TOO MUCH development.   Releasing a new expansion every 3-4 months and charging your players another $30-50 USD to get the latest and greatest was a huge dissapointing factor for me.  In the end I heard about DAoC and gave it a try on opening day (took the day off of work and waited with baited breath for my pre-ordered copy to arrive) and had a BLAST for the first year or so.</p>
<p>Not sure where that one would fall in at, but I know that &#8220;Greener Pastures&#8221; definately feels like a closer fit.</p>
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		<title>By: UnSub</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1314</link>
		<dc:creator>UnSub</dc:creator>
		<pubDate>Tue, 22 Jan 2008 03:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1314</guid>
		<description>Actually Sanya, I do think you missed one reason for quitting which Phaltran mentioned - Greener Pastures. Your game is fine, but the Next Big Thing promises so much more! Players quit to test the NBT out - if it meets their expectations, they&#039;ll stay. If it doesn&#039;t, you have a percentage chance they&#039;ll come back.</description>
		<content:encoded><![CDATA[<p>Actually Sanya, I do think you missed one reason for quitting which Phaltran mentioned &#8211; Greener Pastures. Your game is fine, but the Next Big Thing promises so much more! Players quit to test the NBT out &#8211; if it meets their expectations, they&#8217;ll stay. If it doesn&#8217;t, you have a percentage chance they&#8217;ll come back.</p>
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		<title>By: UnSub</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1315</link>
		<dc:creator>UnSub</dc:creator>
		<pubDate>Tue, 22 Jan 2008 03:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1315</guid>
		<description>I&#039;ve seen &#039;burn out&#039; masked by &#039;you suck&#039; many times in MMOs.

No game lasts forever, yet a percentage of MMO players appear to take offence that the MMO they are playing can&#039;t entertain them indefinitely. But if you play a game long enough, it is probably going to bore you at some stage and you&#039;ll look elsewhere.

I don&#039;t know if it is a psychological defence - that they used to have fun, but now they don&#039;t, so it has to be the game&#039;s fault and the devs obviously hate them - but it is a pretty common occurance.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen &#8216;burn out&#8217; masked by &#8216;you suck&#8217; many times in MMOs.</p>
<p>No game lasts forever, yet a percentage of MMO players appear to take offence that the MMO they are playing can&#8217;t entertain them indefinitely. But if you play a game long enough, it is probably going to bore you at some stage and you&#8217;ll look elsewhere.</p>
<p>I don&#8217;t know if it is a psychological defence &#8211; that they used to have fun, but now they don&#8217;t, so it has to be the game&#8217;s fault and the devs obviously hate them &#8211; but it is a pretty common occurance.</p>
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		<title>By: Phaltran</title>
		<link>http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1317</link>
		<dc:creator>Phaltran</dc:creator>
		<pubDate>Fri, 18 Jan 2008 23:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/2008/01/08/obvious-truth-why-people-quit/#comment-1317</guid>
		<description>Completely agree with your points, but I wonder where a few specific quitting scenarios fit.

1) Now generation: These are the power levelers who apparently have no school or job yet can afford a fast computer, high speed internet, the base game and a monthly subscription. They &quot;consume&quot; the whole game in half the time the developers expected focusing only on how far they could go with one character not how much of the game they could explore or enjoy. Once they&#039;ve had a single ride to the top, they&#039;ve &quot;been there and done that&quot; disregarding that they&#039;ve missed 75% of the game.  Just because the reasonable development cycle for new content cannot keep up to this small percentage of l33t&#039;s, is that a fault of the game or the company that produced it? I don&#039;t expect game company&#039;s to keep up with ADD people&#039;s interests.

2) Greener pastures: Nothing wrong with the current game, it&#039;s evolving as expected, but a new game comes out and draws the crowd away temporarily or permanently. Guess that falls under burnout as players want something new and different. The company doesn&#039;t suck until they quit developing the game and ignoring the loyal players left behind. A stagnant game hits all three of these points.

I&#039;ve only paid to play a few games: UO, AC, DAoC, WoW and LotRO. I&#039;ve beta tested a dozen others. I am extremely grateful to any and every game producing company that provides a beta test of their game, MMO or otherwise. This has saved me a huge amount of time and money finding out early that a game is not what I want. The companies could be underhanded and force us to buy the game just to satisfy our curiosity.

Hanna, you are by no means alone. I think there are a great many more non-PvP players than you think. I am grateful for WoW&#039;s method of handling it. I&#039;m able to completely enjoy the game I want without having to deal with PvP any more than ignoring someone who tries to repeatedly duel me. I hadn&#039;t heard about a forced PvP zone in WotLK, but I can guarntee you I&#039;ll be avoiding it. There are plenty of areas in WoW that are &quot;unplayable&quot; for one reason or another, but WoW is so huge it&#039;s a small percentage of loss. True, the PvP crowd does seem to be the most vocal and get the lion&#039;s share of development, but WoW is still evolving and improving faster than I can consume it.</description>
		<content:encoded><![CDATA[<p>Completely agree with your points, but I wonder where a few specific quitting scenarios fit.</p>
<p>1) Now generation: These are the power levelers who apparently have no school or job yet can afford a fast computer, high speed internet, the base game and a monthly subscription. They &#8220;consume&#8221; the whole game in half the time the developers expected focusing only on how far they could go with one character not how much of the game they could explore or enjoy. Once they&#8217;ve had a single ride to the top, they&#8217;ve &#8220;been there and done that&#8221; disregarding that they&#8217;ve missed 75% of the game.  Just because the reasonable development cycle for new content cannot keep up to this small percentage of l33t&#8217;s, is that a fault of the game or the company that produced it? I don&#8217;t expect game company&#8217;s to keep up with ADD people&#8217;s interests.</p>
<p>2) Greener pastures: Nothing wrong with the current game, it&#8217;s evolving as expected, but a new game comes out and draws the crowd away temporarily or permanently. Guess that falls under burnout as players want something new and different. The company doesn&#8217;t suck until they quit developing the game and ignoring the loyal players left behind. A stagnant game hits all three of these points.</p>
<p>I&#8217;ve only paid to play a few games: UO, AC, DAoC, WoW and LotRO. I&#8217;ve beta tested a dozen others. I am extremely grateful to any and every game producing company that provides a beta test of their game, MMO or otherwise. This has saved me a huge amount of time and money finding out early that a game is not what I want. The companies could be underhanded and force us to buy the game just to satisfy our curiosity.</p>
<p>Hanna, you are by no means alone. I think there are a great many more non-PvP players than you think. I am grateful for WoW&#8217;s method of handling it. I&#8217;m able to completely enjoy the game I want without having to deal with PvP any more than ignoring someone who tries to repeatedly duel me. I hadn&#8217;t heard about a forced PvP zone in WotLK, but I can guarntee you I&#8217;ll be avoiding it. There are plenty of areas in WoW that are &#8220;unplayable&#8221; for one reason or another, but WoW is so huge it&#8217;s a small percentage of loss. True, the PvP crowd does seem to be the most vocal and get the lion&#8217;s share of development, but WoW is still evolving and improving faster than I can consume it.</p>
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