Put an actual best practice in the comment thread. Doesn’t have to be gaming related. And if you can find it in a fortune cookie, I swear I’ll delete you. In other words, no “plan time to plan.” Just once, I want to see an actual list of best practices.
I’ll start. If a regular status meeting (not a planning meeting, not a design meeting, just your weekly touch base meeting) takes more than sixty minutes, you are doing it wrong. Possible causes:
- Too many people are invited. Managers of other people should be taking notes and passing on the information, and if they are not and you find yourself including someone’s minion just to be sure the team is informed, make the minion into the manager. It can be that simple, if you’re willing to use your balls instead of playing with them.
- The attendees feel that this meeting is their only chance to be heard. If people feel like their ideas don’t count unless they are spoken aloud in a roomful of people, you have a leadership problem, and/or your people are not using the CC function on email correctly. Provide faster written, public feedback throughout the week.
- It is straying off topic. Write down an agenda and stick with it.
- It is being hijacked by someone who is showing off. Do not reward this behavior with your attention. Disinvite extreme cases from the meeting.