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	<title>Comments on: The Jellybeans Community Project</title>
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	<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/</link>
	<description>The mental ramblings of Sanya Weathers</description>
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		<title>By: Malaal</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2027</link>
		<dc:creator>Malaal</dc:creator>
		<pubDate>Mon, 30 Mar 2009 19:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2027</guid>
		<description>@Sanya:

Did you happen to compile any of this information anywhere? It&#039;s been a few months and I was wondering if you found any neat trends or examples.</description>
		<content:encoded><![CDATA[<p>@Sanya:</p>
<p>Did you happen to compile any of this information anywhere? It&#8217;s been a few months and I was wondering if you found any neat trends or examples.</p>
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		<title>By: Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Öffentliche Personen und private Blogs</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2012</link>
		<dc:creator>Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Öffentliche Personen und private Blogs</dc:creator>
		<pubDate>Thu, 11 Sep 2008 14:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2012</guid>
		<description>[...] auch das ist eigentlich nichts neues.    Tags &#187;   Autor: Dirk Datum: Donnerstag, 11. September 2008 7:34 Trackback: Trackback-URL [...]</description>
		<content:encoded><![CDATA[<p>[...] auch das ist eigentlich nichts neues.    Tags &raquo;   Autor: Dirk Datum: Donnerstag, 11. September 2008 7:34 Trackback: Trackback-URL [...]</p>
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		<title>By: Jeff Freeman</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2026</link>
		<dc:creator>Jeff Freeman</dc:creator>
		<pubDate>Fri, 22 Aug 2008 07:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2026</guid>
		<description>From my perspective, there&#039;s an unfair degree of blame for the post-launch drop-off in developer&#039;s participation in the community here.

When I&#039;ve participated in the forum community less frequently (all the way down to not at all), it&#039;s been because I was told to shut up.

Frequently, it was the community management telling me to pipe-down. Especially if there wasn&#039;t really much in the way of a dedicated CM staff up to the point that someone was hired to tell me to shut up.

Other times it was marketing (telling me &lt;i&gt;and&lt;/i&gt; community management to stifle, which bothered CM a lot more than you&#039;d imagine, considering they had no issue doing that to me).

I&#039;ve had CM tell me that they were looking like the bad guys too often, and needed to post something positive for a change, and noticed that I was telling the players what they wanted to hear an awful lot, and I should stop posting and let them post what I&#039;d have said... Yeah. And I wasn&#039;t posting &quot;what the players wanted to hear&quot; at all - I was just communicating with them (which is what they wanted, but not the sort of thing one can &quot;outsource&quot;).

Alternatively, there were times I have been encouraged to increase the level and frequency of communication, starting with an apology for previous low levels of interaction and a promise to be more available henceforth.

Directives to shush-up following those episodes were especially effective in making me look like an ass to the community. I worked with guys who refused to fall for that more than once. &quot;Everyone needs to post more? No way. I won&#039;t do it.&quot; - &#039;cause they knew that eventually they&#039;d be gagged again and all their promises to communicate more, better, and so on would once again be taken as evidence of their own personal character flaw.

Management never posts, &quot;We&#039;re telling the devs to chill-out with this whole communication thing, and that&#039;s why they&#039;ll be posting less now despite having told you a month ago, at our insistence, that they&#039;d be posting more often.&quot;

So that sort of skews the perspective a bit, I think.

I&#039;m not even trying to whine and moan about it, really. I suppose it&#039;s part of the job, something we&#039;re paid to do, on some level. Better for someone to think I&#039;m a jerk than to think the company I work for, in general, is a jerk.

It&#039;s just that in my experience, right about step 9 there, Ed tells John that if he has something to say to the community then he needs to say it to Ed.

It&#039;s not even that Ed doesn&#039;t have a valid argument there, either... just that when John stops posting it might not have been his decision to do so at all.

Maybe a better solution would be to have John post as &quot;Posty McPoster&quot; from the git-go, and then hand-over the pseudonym to Ed when he comes on board.

Then there&#039;d be no break in the continuity. In terms of the players perception of reality being warped, well it still would be a bit warped, but at least not in a way that makes anyone look like a douche.</description>
		<content:encoded><![CDATA[<p>From my perspective, there&#8217;s an unfair degree of blame for the post-launch drop-off in developer&#8217;s participation in the community here.</p>
<p>When I&#8217;ve participated in the forum community less frequently (all the way down to not at all), it&#8217;s been because I was told to shut up.</p>
<p>Frequently, it was the community management telling me to pipe-down. Especially if there wasn&#8217;t really much in the way of a dedicated CM staff up to the point that someone was hired to tell me to shut up.</p>
<p>Other times it was marketing (telling me <i>and</i> community management to stifle, which bothered CM a lot more than you&#8217;d imagine, considering they had no issue doing that to me).</p>
<p>I&#8217;ve had CM tell me that they were looking like the bad guys too often, and needed to post something positive for a change, and noticed that I was telling the players what they wanted to hear an awful lot, and I should stop posting and let them post what I&#8217;d have said&#8230; Yeah. And I wasn&#8217;t posting &#8220;what the players wanted to hear&#8221; at all &#8211; I was just communicating with them (which is what they wanted, but not the sort of thing one can &#8220;outsource&#8221;).</p>
<p>Alternatively, there were times I have been encouraged to increase the level and frequency of communication, starting with an apology for previous low levels of interaction and a promise to be more available henceforth.</p>
<p>Directives to shush-up following those episodes were especially effective in making me look like an ass to the community. I worked with guys who refused to fall for that more than once. &#8220;Everyone needs to post more? No way. I won&#8217;t do it.&#8221; &#8211; &#8217;cause they knew that eventually they&#8217;d be gagged again and all their promises to communicate more, better, and so on would once again be taken as evidence of their own personal character flaw.</p>
<p>Management never posts, &#8220;We&#8217;re telling the devs to chill-out with this whole communication thing, and that&#8217;s why they&#8217;ll be posting less now despite having told you a month ago, at our insistence, that they&#8217;d be posting more often.&#8221;</p>
<p>So that sort of skews the perspective a bit, I think.</p>
<p>I&#8217;m not even trying to whine and moan about it, really. I suppose it&#8217;s part of the job, something we&#8217;re paid to do, on some level. Better for someone to think I&#8217;m a jerk than to think the company I work for, in general, is a jerk.</p>
<p>It&#8217;s just that in my experience, right about step 9 there, Ed tells John that if he has something to say to the community then he needs to say it to Ed.</p>
<p>It&#8217;s not even that Ed doesn&#8217;t have a valid argument there, either&#8230; just that when John stops posting it might not have been his decision to do so at all.</p>
<p>Maybe a better solution would be to have John post as &#8220;Posty McPoster&#8221; from the git-go, and then hand-over the pseudonym to Ed when he comes on board.</p>
<p>Then there&#8217;d be no break in the continuity. In terms of the players perception of reality being warped, well it still would be a bit warped, but at least not in a way that makes anyone look like a douche.</p>
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		<title>By: mythago</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2025</link>
		<dc:creator>mythago</dc:creator>
		<pubDate>Sat, 09 Aug 2008 19:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2025</guid>
		<description>dartwick, so glad I am not the only one still bitter about that.

Please tell me Ed and the woman who had a crush on imaginary-John met, fell in love and rode off into the sunset together!</description>
		<content:encoded><![CDATA[<p>dartwick, so glad I am not the only one still bitter about that.</p>
<p>Please tell me Ed and the woman who had a crush on imaginary-John met, fell in love and rode off into the sunset together!</p>
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		<title>By: dartwick</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2024</link>
		<dc:creator>dartwick</dc:creator>
		<pubDate>Sat, 09 Aug 2008 18:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2024</guid>
		<description>Ed should have &quot;used tactics.&quot;</description>
		<content:encoded><![CDATA[<p>Ed should have &#8220;used tactics.&#8221;</p>
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		<title>By: Christian</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2023</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sat, 09 Aug 2008 18:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2023</guid>
		<description>Have you been sneak reading the Age of Conan forums?</description>
		<content:encoded><![CDATA[<p>Have you been sneak reading the Age of Conan forums?</p>
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		<title>By: redrinn</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2022</link>
		<dc:creator>redrinn</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2022</guid>
		<description>I was wondering where you&#039;ve been Sandra! This post is possibly the funniest and most insightful thing I&#039;ve read on the web in months. Don&#039;t ever change.</description>
		<content:encoded><![CDATA[<p>I was wondering where you&#8217;ve been Sandra! This post is possibly the funniest and most insightful thing I&#8217;ve read on the web in months. Don&#8217;t ever change.</p>
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		<title>By: Ant ButterNut</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2021</link>
		<dc:creator>Ant ButterNut</dc:creator>
		<pubDate>Fri, 08 Aug 2008 15:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2021</guid>
		<description>Good lord...

You actually have an email address at the Lum(p) of Mad&#039;s site?

That&#039;s like asking the neighborhood pyro to &#039;fire up the barbie&#039;.</description>
		<content:encoded><![CDATA[<p>Good lord&#8230;</p>
<p>You actually have an email address at the Lum(p) of Mad&#8217;s site?</p>
<p>That&#8217;s like asking the neighborhood pyro to &#8216;fire up the barbie&#8217;.</p>
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		<title>By: sanyaweathers</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2020</link>
		<dc:creator>sanyaweathers</dc:creator>
		<pubDate>Fri, 08 Aug 2008 01:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2020</guid>
		<description>I left Mythic in the spring of 2007. At first my posts were aggregates of various stories I had seen and heard across the industry in order to cover my ass. Now they&#039;re aggregates because I have enough perspective to realize that gaming history repeats itself more often than a Tourette&#039;s patient who develops Alzheimer&#039;s.</description>
		<content:encoded><![CDATA[<p>I left Mythic in the spring of 2007. At first my posts were aggregates of various stories I had seen and heard across the industry in order to cover my ass. Now they&#8217;re aggregates because I have enough perspective to realize that gaming history repeats itself more often than a Tourette&#8217;s patient who develops Alzheimer&#8217;s.</p>
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		<title>By: Cedia</title>
		<link>http://eatingbees.brokentoys.org/2008/08/06/the-jellybeans-community-project/#comment-2019</link>
		<dc:creator>Cedia</dc:creator>
		<pubDate>Thu, 07 Aug 2008 22:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.wordpress.com/?p=96#comment-2019</guid>
		<description>So this is why you left Mythic?  Dunno, while the rant has some good points, it seems pretty transparent to me.

That being said, I really don&#039;t know why the GM of the game AND the community manager can&#039;t work together communicating with the player base.  I think that&#039;s what would make most players calm and reassured if the two were in agreement instead of fighting all the time.</description>
		<content:encoded><![CDATA[<p>So this is why you left Mythic?  Dunno, while the rant has some good points, it seems pretty transparent to me.</p>
<p>That being said, I really don&#8217;t know why the GM of the game AND the community manager can&#8217;t work together communicating with the player base.  I think that&#8217;s what would make most players calm and reassured if the two were in agreement instead of fighting all the time.</p>
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