One of the reddest flags in the game industry is hearing that an experienced professional didn’t get a gig because he didn’t demonstrate any “passion” during the interview. There’s only two situations in which this is okay. Don’t worry, I’ll get to them. Eventually.
Here’s the deal for everyone who was born yesterday: “Passion” in a job description is almost always code for “the hours are long and we’re not planning to pay you enough to live on, so if you’re not starry eyed with the wonder of finally making it into the industry, you’ll burn out in two months.”
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I’ve got an article running at Gamasutra. Well, I thought it was an article, but they’re making it a five part series. But I guess you guys all knew how verbose I was.
My name is not on it as the author, possibly because I actually wrote it for GamerDNA and it’s being printed through some partnership deal. Gamasutra seems to have recast it as a really long interview, which is odd. But it’s me, and it’s one of the many reasons I haven’t been updating this freaking blog. (As a side note… freelancing and trying to cobble together a living instead of the endless treadmill of a Real Job sounds fun, but every time I actually DO the freelancing thing, I always think to myself, oh, right, this sucks. When you write for a living, you don’t have time to write.)
So in lieu of a post, I give you yet another link! Part One is here: http://www.gamasutra.com/php-bin/news_index.php?story=21929
I’ve met zombies that stayed down longer.
But hey, the government is in on it now!
Is this eventually going to be like the Detroit bailout package, where the government supports a product that is frustratingly designed and doesn’t work all that well?
Oh well, I suppose it’s better than divorcing spouses and cyberstalking stories.