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	<title>Comments on: If Ignorance Burned, the Internet Would Be On Fire</title>
	<atom:link href="http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/feed/" rel="self" type="application/rss+xml" />
	<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/</link>
	<description>The mental ramblings of Sanya Weathers</description>
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		<title>By: poena.dare</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2440</link>
		<dc:creator>poena.dare</dc:creator>
		<pubDate>Sat, 28 Feb 2009 18:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2440</guid>
		<description>Once again, this blog is a slap in the face to masturbating, nosepicking, mouth breathing troglodytes everywhere.</description>
		<content:encoded><![CDATA[<p>Once again, this blog is a slap in the face to masturbating, nosepicking, mouth breathing troglodytes everywhere.</p>
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		<title>By: StritonRz</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2439</link>
		<dc:creator>StritonRz</dc:creator>
		<pubDate>Thu, 19 Feb 2009 23:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2439</guid>
		<description>Indeed Ash.

Sorry we made you uncomfortable Sanya, and my appologies if I&#039;ve said anything wrong.

My feeling though, is that with this new person, a new leaf is starting to be turned... Not sure what will happen on that new page, but a new page was definitely needed. Whether it is the final page or not, remains to be seen.

See ya later Sanya, I look forward to the next article :)</description>
		<content:encoded><![CDATA[<p>Indeed Ash.</p>
<p>Sorry we made you uncomfortable Sanya, and my appologies if I&#8217;ve said anything wrong.</p>
<p>My feeling though, is that with this new person, a new leaf is starting to be turned&#8230; Not sure what will happen on that new page, but a new page was definitely needed. Whether it is the final page or not, remains to be seen.</p>
<p>See ya later Sanya, I look forward to the next article <img src='http://eatingbees.brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ashendarei</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2438</link>
		<dc:creator>Ashendarei</dc:creator>
		<pubDate>Thu, 19 Feb 2009 21:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2438</guid>
		<description>Unfortunately, as a public representative of any company a level of discression MUST be maintained, even post-employment.

A lack of discression causes problems, not just for the previous employer, but it also shows prospective future employers that the spokesperson can not be trusted with information and can thusly prevent said person from obtaining a job in the future.</description>
		<content:encoded><![CDATA[<p>Unfortunately, as a public representative of any company a level of discression MUST be maintained, even post-employment.</p>
<p>A lack of discression causes problems, not just for the previous employer, but it also shows prospective future employers that the spokesperson can not be trusted with information and can thusly prevent said person from obtaining a job in the future.</p>
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		<title>By: Malaal</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2437</link>
		<dc:creator>Malaal</dc:creator>
		<pubDate>Thu, 19 Feb 2009 18:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2437</guid>
		<description>@Mordur

lol I noticed that little ZZZZING! too.

@Sanya
I&#039;m looking forward to someday seeing a &quot;Sanya Unleashed&quot; blog so I can find out what you really think about all this stuff. Perhaps when we&#039;re all retired and gray. The community manager thing is nice, in a general way, but sometimes it&#039;s a little too obvious that what you write isn&#039;t really what you think. Or at least it&#039;s not ALL of what you think.</description>
		<content:encoded><![CDATA[<p>@Mordur</p>
<p>lol I noticed that little ZZZZING! too.</p>
<p>@Sanya<br />
I&#8217;m looking forward to someday seeing a &#8220;Sanya Unleashed&#8221; blog so I can find out what you really think about all this stuff. Perhaps when we&#8217;re all retired and gray. The community manager thing is nice, in a general way, but sometimes it&#8217;s a little too obvious that what you write isn&#8217;t really what you think. Or at least it&#8217;s not ALL of what you think.</p>
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		<title>By: Calarius</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2436</link>
		<dc:creator>Calarius</dc:creator>
		<pubDate>Thu, 19 Feb 2009 00:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2436</guid>
		<description>There was another MMO that EA owned / launched / f&#039;ed up.  Earth and Beyond.  I was fortunate to get to play with the beta for that one.  Problem was, once released, EA did nothing about the game.  Didn&#039;t fix bugs, didn&#039;t enhance gameplay, didn&#039;t offer anyone anything of value.  Earth and Beyond died quickly, and quietly.

The point is, you can say any MMO isn&#039;t &quot;finished&quot; when it&#039;s released, but some companies put more into &quot;polish&quot;, look-and-feel, and nuances that make a game worthwhile.  When these things are ignored, failure is pretty much a guarantee, no matter how big your company is.

The sad point of all this is that the people who made the decision to ignore these points still have their jobs.  Blizzard has always looked to making their products of a certain production quality.  Sure, there will be bugs, there will be tweaks, and there will be enhancements.  But they are never pushed to the side just to get the boxes out the door.  Remember Burning Crusade?  Blizzard put of release for what, 6 months, to get it to what they wanted.  They missed out on Christmas sales completely, and still rocked sales numbers.

The moral of the story.  Put the quality of the finished product FIRST above all else, and you just might have a winner.  Put it at the bottom of the list, and you are doomed.</description>
		<content:encoded><![CDATA[<p>There was another MMO that EA owned / launched / f&#8217;ed up.  Earth and Beyond.  I was fortunate to get to play with the beta for that one.  Problem was, once released, EA did nothing about the game.  Didn&#8217;t fix bugs, didn&#8217;t enhance gameplay, didn&#8217;t offer anyone anything of value.  Earth and Beyond died quickly, and quietly.</p>
<p>The point is, you can say any MMO isn&#8217;t &#8220;finished&#8221; when it&#8217;s released, but some companies put more into &#8220;polish&#8221;, look-and-feel, and nuances that make a game worthwhile.  When these things are ignored, failure is pretty much a guarantee, no matter how big your company is.</p>
<p>The sad point of all this is that the people who made the decision to ignore these points still have their jobs.  Blizzard has always looked to making their products of a certain production quality.  Sure, there will be bugs, there will be tweaks, and there will be enhancements.  But they are never pushed to the side just to get the boxes out the door.  Remember Burning Crusade?  Blizzard put of release for what, 6 months, to get it to what they wanted.  They missed out on Christmas sales completely, and still rocked sales numbers.</p>
<p>The moral of the story.  Put the quality of the finished product FIRST above all else, and you just might have a winner.  Put it at the bottom of the list, and you are doomed.</p>
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		<title>By: Mordur</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2435</link>
		<dc:creator>Mordur</dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2435</guid>
		<description>&quot;...while the ultimate decisions for WAR are made by the Executive Producer (the same person was also the final decision maker for TOA and New Frontiers, incidentally), ...&quot;

ohmai :)</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;while the ultimate decisions for WAR are made by the Executive Producer (the same person was also the final decision maker for TOA and New Frontiers, incidentally), &#8230;&#8221;</p>
<p>ohmai <img src='http://eatingbees.brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeff R</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2434</link>
		<dc:creator>Jeff R</dc:creator>
		<pubDate>Wed, 18 Feb 2009 00:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2434</guid>
		<description>@ Sanya

Sorry for making you uncomfortable. That was the last thing I intended, as the one time I did meet you in RL you were very gracious to me. I&#039;ll head off to that link as well.</description>
		<content:encoded><![CDATA[<p>@ Sanya</p>
<p>Sorry for making you uncomfortable. That was the last thing I intended, as the one time I did meet you in RL you were very gracious to me. I&#8217;ll head off to that link as well.</p>
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		<title>By: Sasqia</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2433</link>
		<dc:creator>Sasqia</dc:creator>
		<pubDate>Tue, 17 Feb 2009 21:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2433</guid>
		<description>No worries Sanya. I love your blog. As an impulsive lass I just have to say though that I think we all know that by using Mythic we know we are talking about a company comprised of many people, just like when people talk of &quot;the government&quot;.

I was really enjoying the discussion and it is a shame that some people cannot remain logical and continue to discuss without ranting.

I shall toodle off, maybe check out that link. Thanks.</description>
		<content:encoded><![CDATA[<p>No worries Sanya. I love your blog. As an impulsive lass I just have to say though that I think we all know that by using Mythic we know we are talking about a company comprised of many people, just like when people talk of &#8220;the government&#8221;.</p>
<p>I was really enjoying the discussion and it is a shame that some people cannot remain logical and continue to discuss without ranting.</p>
<p>I shall toodle off, maybe check out that link. Thanks.</p>
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		<title>By: sanya</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2432</link>
		<dc:creator>sanya</dc:creator>
		<pubDate>Tue, 17 Feb 2009 16:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2432</guid>
		<description>At the risk of sounding like a pimp - a friend of mine started up &lt;a href=&quot;http://www.unmoderated.info&quot; rel=&quot;nofollow&quot;&gt;Unmoderated&lt;/a&gt;, as a place for people to talk about games without moderation. That doesn&#039;t mean without banning, but the tolerance bar is pretty crazy. I&#039;m writing rants and humor for him on Mondays, but since I&#039;m not the owner, there&#039;s less potential for drama.</description>
		<content:encoded><![CDATA[<p>At the risk of sounding like a pimp &#8211; a friend of mine started up <a href="http://www.unmoderated.info" rel="nofollow">Unmoderated</a>, as a place for people to talk about games without moderation. That doesn&#8217;t mean without banning, but the tolerance bar is pretty crazy. I&#8217;m writing rants and humor for him on Mondays, but since I&#8217;m not the owner, there&#8217;s less potential for drama.</p>
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		<title>By: sanya</title>
		<link>http://eatingbees.brokentoys.org/2009/02/04/if-ignorance-burned-the-internet-would-be-on-fire/#comment-2431</link>
		<dc:creator>sanya</dc:creator>
		<pubDate>Tue, 17 Feb 2009 15:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=191#comment-2431</guid>
		<description>Guys, I have been getting increasingly uncomfortable with this conversation. It&#039;s a good conversation, and no one is getting psychotic. Indeed, this conversation should be held. But my blog is not the place for it, for a lot of reasons that I can&#039;t explain.

I&#039;m really sorry.

If you all resume the conversation somewhere else, please bear in mind that you shouldn&#039;t be tossing around &quot;Mythic&quot; so casually. That might have worked back in Camelot&#039;s heyday, since there were so few of us making up the entity of Mythic. Even then the actual decisions were made by a tiny handful of people - and incidentally, while I often disagreed with those people, I also wouldn&#039;t try to run a company any other way.

Mythic is now a huge studio, and while the ultimate decisions for WAR are made by the Executive Producer (the same person was also the final decision maker for TOA and New Frontiers, incidentally), there are dozens of factions. There are... committees. By reducing the responsible factor to a faceless monolith with a single name, you&#039;re overly simplifying the problems and the solutions.

Anyway, if you guys could take this fascinating chat someplace else, I&#039;d be grateful.</description>
		<content:encoded><![CDATA[<p>Guys, I have been getting increasingly uncomfortable with this conversation. It&#8217;s a good conversation, and no one is getting psychotic. Indeed, this conversation should be held. But my blog is not the place for it, for a lot of reasons that I can&#8217;t explain.</p>
<p>I&#8217;m really sorry.</p>
<p>If you all resume the conversation somewhere else, please bear in mind that you shouldn&#8217;t be tossing around &#8220;Mythic&#8221; so casually. That might have worked back in Camelot&#8217;s heyday, since there were so few of us making up the entity of Mythic. Even then the actual decisions were made by a tiny handful of people &#8211; and incidentally, while I often disagreed with those people, I also wouldn&#8217;t try to run a company any other way.</p>
<p>Mythic is now a huge studio, and while the ultimate decisions for WAR are made by the Executive Producer (the same person was also the final decision maker for TOA and New Frontiers, incidentally), there are dozens of factions. There are&#8230; committees. By reducing the responsible factor to a faceless monolith with a single name, you&#8217;re overly simplifying the problems and the solutions.</p>
<p>Anyway, if you guys could take this fascinating chat someplace else, I&#8217;d be grateful.</p>
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