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	<title>Comments on: LFG: Gamers With Disabilities</title>
	<atom:link href="http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/feed/" rel="self" type="application/rss+xml" />
	<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/</link>
	<description>The mental ramblings of Sanya Weathers</description>
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		<title>By: david schrank</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2606</link>
		<dc:creator>david schrank</dc:creator>
		<pubDate>Wed, 15 Apr 2009 20:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2606</guid>
		<description>Having a minor cordination disability, I find games getting harder and harder to play as I get older. I started in Muds and no coordination there. Everquest was the first game that really forced coordinated movement in fights in a MMORPG, still it was more about strategy than mindless random movements.

WOW (EQ 2.0 really) can be frustrating on some fights and your response to hit the right key is about half a second. The average fight requires alot of conditional movement and keys for abilities. The class abilities might be strategy based but the movements are more about reacting to pixels on the screen, like a monkey hitting a switch for food at the right time.

I found a good mouse and keyboard with the right macros helps deal with my reaction time. Mindless repetition helps too.

But when dealing with a handicap you have to think about what is the easiest way I can cut down required reaction time in terms of game strategy. For healing , it was eliminating the need to target anyone. Using an addon to mouse over a player&#039;s  name (with lots of information on that players state) and just pressing a mouse key makes up for my lost reaction time.

Another &quot;trick&quot; I do on some fights since I have issues knowing left from right is to face right or left a little and then I know if I someone yells left I know its not the way I am facing.

Still it frustrates me that over time (and better latencies) MMO&#039;s are going more for mindless twitch over strategy.  I do not for instance understand how anyone with any serious reaction impairment (mind is very slight, except for the left /right thing) can play these games.

For me the things that helped are 1) Visual UI (grid is amazing for showing you everything about a player for instance in a very small area)

2) Devices that minimize your brains need to do complex things. For example mousing over a player and hitting a button on your mouse might seem like the same amount of work as clicking on the player and hitting a key with your other hand but its not. For me using one hand vs 2 is big reaction saver HUGE (I would guess at least 3 times the latency). I think its reaction vs my less efficient brain figuring out the 2 hand thing.</description>
		<content:encoded><![CDATA[<p>Having a minor cordination disability, I find games getting harder and harder to play as I get older. I started in Muds and no coordination there. Everquest was the first game that really forced coordinated movement in fights in a MMORPG, still it was more about strategy than mindless random movements.</p>
<p>WOW (EQ 2.0 really) can be frustrating on some fights and your response to hit the right key is about half a second. The average fight requires alot of conditional movement and keys for abilities. The class abilities might be strategy based but the movements are more about reacting to pixels on the screen, like a monkey hitting a switch for food at the right time.</p>
<p>I found a good mouse and keyboard with the right macros helps deal with my reaction time. Mindless repetition helps too.</p>
<p>But when dealing with a handicap you have to think about what is the easiest way I can cut down required reaction time in terms of game strategy. For healing , it was eliminating the need to target anyone. Using an addon to mouse over a player&#8217;s  name (with lots of information on that players state) and just pressing a mouse key makes up for my lost reaction time.</p>
<p>Another &#8220;trick&#8221; I do on some fights since I have issues knowing left from right is to face right or left a little and then I know if I someone yells left I know its not the way I am facing.</p>
<p>Still it frustrates me that over time (and better latencies) MMO&#8217;s are going more for mindless twitch over strategy.  I do not for instance understand how anyone with any serious reaction impairment (mind is very slight, except for the left /right thing) can play these games.</p>
<p>For me the things that helped are 1) Visual UI (grid is amazing for showing you everything about a player for instance in a very small area)</p>
<p>2) Devices that minimize your brains need to do complex things. For example mousing over a player and hitting a button on your mouse might seem like the same amount of work as clicking on the player and hitting a key with your other hand but its not. For me using one hand vs 2 is big reaction saver HUGE (I would guess at least 3 times the latency). I think its reaction vs my less efficient brain figuring out the 2 hand thing.</p>
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		<title>By: sanya</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2605</link>
		<dc:creator>sanya</dc:creator>
		<pubDate>Fri, 10 Apr 2009 18:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2605</guid>
		<description>They took it from the MSNBC article - someone sent me that this morning and I just sighed. My timing sucks.

Really, not too much - the point of my article was Things We Can DO, not helpless handflapping. So I&#039;ll still write the piece, and include a link to this.</description>
		<content:encoded><![CDATA[<p>They took it from the MSNBC article &#8211; someone sent me that this morning and I just sighed. My timing sucks.</p>
<p>Really, not too much &#8211; the point of my article was Things We Can DO, not helpless handflapping. So I&#8217;ll still write the piece, and include a link to this.</p>
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		<title>By: Calarius</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2604</link>
		<dc:creator>Calarius</dc:creator>
		<pubDate>Fri, 10 Apr 2009 17:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2604</guid>
		<description>And Massively goes and does this...

http://www.massively.com/2009/04/09/do-developers-consider-disabled-gamers-enough/</description>
		<content:encoded><![CDATA[<p>And Massively goes and does this&#8230;</p>
<p><a href="http://www.massively.com/2009/04/09/do-developers-consider-disabled-gamers-enough/" rel="nofollow">http://www.massively.com/2009/04/09/do-developers-consider-disabled-gamers-enough/</a></p>
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		<title>By: Donald</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2603</link>
		<dc:creator>Donald</dc:creator>
		<pubDate>Wed, 08 Apr 2009 16:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2603</guid>
		<description>I think the WoW model whereby the UI is very customisable is the way forward (not sure whether other MMOs and games do this).  If the UI is customisable then the community can make mods which permit audio feedback to appear as text for the deaf, etc.  Obviously this depends on the developers permitting sufficient UI customisation such as keyboard looting and UI recolouring which I guess aren&#039;t available in WoW.

Educating programmers about common problems is good, but I wouldn&#039;t require them to program for a specified list of disabilities.  I know at work we&#039;re recommended not to use red and green on a chart since that&#039;s the most common form of colour-blindness (although in itself is relatively rare).

Also I think there&#039;s a serious point in Centuri&#039;s comment on arachnophobia vs colour-blindness.  While trying to cater for all people is good, there are diminishing returns - each smaller group of needs that gets addressed adds costs to everyone else.  There is a point where the developer has to say that catering for a specific disability isn&#039;t economically viable for them.  This is where I see the UI customisation coming in, as while it may not be viable for the developer there is often a fan somewhere willing to develop a mod for free to cope.  After all, there&#039;s lots of fan language translation efforts out there, why not disability mods as well?</description>
		<content:encoded><![CDATA[<p>I think the WoW model whereby the UI is very customisable is the way forward (not sure whether other MMOs and games do this).  If the UI is customisable then the community can make mods which permit audio feedback to appear as text for the deaf, etc.  Obviously this depends on the developers permitting sufficient UI customisation such as keyboard looting and UI recolouring which I guess aren&#8217;t available in WoW.</p>
<p>Educating programmers about common problems is good, but I wouldn&#8217;t require them to program for a specified list of disabilities.  I know at work we&#8217;re recommended not to use red and green on a chart since that&#8217;s the most common form of colour-blindness (although in itself is relatively rare).</p>
<p>Also I think there&#8217;s a serious point in Centuri&#8217;s comment on arachnophobia vs colour-blindness.  While trying to cater for all people is good, there are diminishing returns &#8211; each smaller group of needs that gets addressed adds costs to everyone else.  There is a point where the developer has to say that catering for a specific disability isn&#8217;t economically viable for them.  This is where I see the UI customisation coming in, as while it may not be viable for the developer there is often a fan somewhere willing to develop a mod for free to cope.  After all, there&#8217;s lots of fan language translation efforts out there, why not disability mods as well?</p>
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		<title>By: Malaal</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2602</link>
		<dc:creator>Malaal</dc:creator>
		<pubDate>Mon, 06 Apr 2009 15:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2602</guid>
		<description>I think everyone in DAOC spammed hghghghghghg regularly, I remember that I was shocked that WoW didn&#039;t have this functionality when it came out.

Hmm, typing hghghghg still feels natural.....

Ah, the good old days.</description>
		<content:encoded><![CDATA[<p>I think everyone in DAOC spammed hghghghghghg regularly, I remember that I was shocked that WoW didn&#8217;t have this functionality when it came out.</p>
<p>Hmm, typing hghghghg still feels natural&#8230;..</p>
<p>Ah, the good old days.</p>
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		<title>By: Flimgoblin</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2601</link>
		<dc:creator>Flimgoblin</dc:creator>
		<pubDate>Fri, 03 Apr 2009 14:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2601</guid>
		<description>DAoC had a &quot;nearest object&quot; command and mobs dropped their items on the floor rather than in corpses.

I had &quot;nearest object&quot; bound to H and &#039;get&#039; to G - so Decathalon-esque tapping of hghghghghghghghghghghghg picked up any loot in range.

Inventory management could be tricky without a mouse - but surely you could have an accessibility mode where you tab into the window and select items with arrow keys... then a keyboard command to do the left/right click with context menus.</description>
		<content:encoded><![CDATA[<p>DAoC had a &#8220;nearest object&#8221; command and mobs dropped their items on the floor rather than in corpses.</p>
<p>I had &#8220;nearest object&#8221; bound to H and &#8216;get&#8217; to G &#8211; so Decathalon-esque tapping of hghghghghghghghghghghghg picked up any loot in range.</p>
<p>Inventory management could be tricky without a mouse &#8211; but surely you could have an accessibility mode where you tab into the window and select items with arrow keys&#8230; then a keyboard command to do the left/right click with context menus.</p>
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		<title>By: Calarius</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2600</link>
		<dc:creator>Calarius</dc:creator>
		<pubDate>Fri, 03 Apr 2009 01:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2600</guid>
		<description>And this thread reminds me of something posted on &quot;User Friendly&quot;

http://ars.userfriendly.org/

Under the daily comic is a petition more games to include subtitles for deaf gamers.  The petition can be found at:

http://www.petitiononline.com/Captions/petition.html

I hope this will also help raise some awareness.</description>
		<content:encoded><![CDATA[<p>And this thread reminds me of something posted on &#8220;User Friendly&#8221;</p>
<p><a href="http://ars.userfriendly.org/" rel="nofollow">http://ars.userfriendly.org/</a></p>
<p>Under the daily comic is a petition more games to include subtitles for deaf gamers.  The petition can be found at:</p>
<p><a href="http://www.petitiononline.com/Captions/petition.html" rel="nofollow">http://www.petitiononline.com/Captions/petition.html</a></p>
<p>I hope this will also help raise some awareness.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2599</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Thu, 02 Apr 2009 23:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2599</guid>
		<description>I wrote an article that touched on this a while back for Massively and talked to some disabled gamers about the mods they used and design ideas that would make games easier (or harder) for them to play. You may want to tap that same community for some more feedback.

http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</description>
		<content:encoded><![CDATA[<p>I wrote an article that touched on this a while back for Massively and talked to some disabled gamers about the mods they used and design ideas that would make games easier (or harder) for them to play. You may want to tap that same community for some more feedback.</p>
<p><a href="http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/" rel="nofollow">http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</a></p>
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		<title>By: Earen</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2598</link>
		<dc:creator>Earen</dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2598</guid>
		<description>I don&#039;t know how helpful it might be for someone with disabilities, but both at home and at work I have multiple monitors.  I would love to have one monitor for my window into the game world and another monitor for all the crap ... chat, combat log, stat windows, maps, etc.  This would give me a lot more room for making font sizes bigger or clickable areas larger ... and not crowd out my view of the game world.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how helpful it might be for someone with disabilities, but both at home and at work I have multiple monitors.  I would love to have one monitor for my window into the game world and another monitor for all the crap &#8230; chat, combat log, stat windows, maps, etc.  This would give me a lot more room for making font sizes bigger or clickable areas larger &#8230; and not crowd out my view of the game world.</p>
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		<title>By: Tio</title>
		<link>http://eatingbees.brokentoys.org/2009/04/01/lfg-gamers-with-disabilities/#comment-2597</link>
		<dc:creator>Tio</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://eatingbees.brokentoys.org/?p=220#comment-2597</guid>
		<description>@Saylah - Come on, you remember EQ... tab target your trainer, start typing Hail, attack him, and instadie.  No mouse required.

Tab targeting in general takes care of NPC interactions, but is a lot harder to use for looting, especially when you have 25 dead bodies and 5 live ones... tab could really get messy there.

I think voice commands are really the next step in accessibility, not to mention general ease of use and fun.  Granted, your husband/wife will probably get tired of hearing you say &quot;Attack Orc&quot; every 5 minutes for 12 hours, but someone will figure out a way to make it work.  Speech interpretation could really handle a lot of interface issues... &quot;Loot Corpse&quot;, &quot;Buy Bread&quot;, &quot;Bake Bread&quot;, &quot;Crush&quot;.

Sorry, got off on a flashback tangent there...

Tio</description>
		<content:encoded><![CDATA[<p>@Saylah &#8211; Come on, you remember EQ&#8230; tab target your trainer, start typing Hail, attack him, and instadie.  No mouse required.</p>
<p>Tab targeting in general takes care of NPC interactions, but is a lot harder to use for looting, especially when you have 25 dead bodies and 5 live ones&#8230; tab could really get messy there.</p>
<p>I think voice commands are really the next step in accessibility, not to mention general ease of use and fun.  Granted, your husband/wife will probably get tired of hearing you say &#8220;Attack Orc&#8221; every 5 minutes for 12 hours, but someone will figure out a way to make it work.  Speech interpretation could really handle a lot of interface issues&#8230; &#8220;Loot Corpse&#8221;, &#8220;Buy Bread&#8221;, &#8220;Bake Bread&#8221;, &#8220;Crush&#8221;.</p>
<p>Sorry, got off on a flashback tangent there&#8230;</p>
<p>Tio</p>
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