Things I Already Love About Non-traditional MMOs
1. The work you do is on the game, not endless rounds of “executive demos” and “press event demos” and other assorted Potemkin villages that ultimately accomplish nothing but make the team feel like hamsters running on a wheel.
2. Pre-launch expectations aren’t skyhigh (that is to say… delusional).
3. There are few conventions/features that you have to include lest everyone cry, “why,” and die.
4. There’s an assumption among users that “launch” is not the starting point, but rather a milestone on a multi-year plan.
I don’t think i can get in to non-traditional from a gamer perspective. Online gaming suffers severely today because of the turn away from old school traditional MMO”s where you earned your place in the game with hard work and dedication. Gamer culture once enveloped by us 30+ folks me 47 for example are for some reason fading away. At least we who fondly worship the community factor which you helped very much to create in DAOC is virtualy non existent in todays modern MMO environment. Newer or different is not always better. If a new game was released and i could buy it. It would be like DAOC prior to TOA. I’d buy it in a heartbeat and play it like a crack addict for eternity i think lol. For now i play the watered down version of DAOC still.
1) But demos rule! They are representative of the current state of the game and are not a waste of time.
2) I’ve never known pre-launch expectations for any MMOs to be too high.
3) Except for it being online. Or maybe go full-on artistic and make a single-player MMO. Awesome.
4) Don’t you get to stop making an MMO after launch?
Howdy,
Just wanted to say I am happy you are enjoying the Sport MMO.
Unique is often enjoyable and I am happy to hear you get to experience this new aspect of MMOGs.
Come back to MMORPG.com?
You’ve changed Sanya! You used to love press events!
Slightly more realistically: the MMO space where publishers fund $50m+ projects and start hyping them 5 years before release can’t last. Some publishers will have the funds to do it, but most won’t particularly with the low chances of success we’ve seen in the past two years.
Smaller projects, rapid prototyping and more niche titles is going to form the bulk of the PC MMO industry, at least by numbers (dollars will probably stay at the top end, but smaller titles need smaller profit amounts to keep going anyway). F2P and RMT are the ways forward for MMOs.
That’s the same on non MMO games, the biggest the budget, the worst is the amount of marketing, internal demos, demos to journalists, versions, it’s the cost for having a lot of someone’s else money to do a game.
But milestones are good, the team needs dates to have the sense of advancement (yeah, development is a way of leveling, haha). If we take the demo as a milestone, then it can be good, as it will force the team to have something CONCRETE for a X date, but if the team work just to do a demo, then it’s plain wrong (and I’ve seen that so often).
I wonder if when you talk about non traditional MMO you are really speaking about a lower budget MMO…
Anyway, I miss you every week at Herald, for me was huge when you left, I wonder if anyone else will create the same connection with the community as you had in DAOC.
Have a great life and enjoy whatever you do! (and see you on the next MMO)
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