Archive for the 'Meta Community' category

Things I Should Not Have To Explain

Apr 09 2012 Published by under Meta Community

As a community person, you will pose for photos with many, many players. After awhile, you grow weary of a simple smile. You think, hey, I’ll spice this up with a gesture.

Peace sign, fine.

The sign for “I love you” is also fine. A little girly, but fine.

Devil horns are okay if you’re on a PVP game.

Heck, if you can pull it off, go for that Hawaiian pinky and thumb thing. Mind you, that works better on video; in a still frame it looks like you’re saying “Call me, baby.” But hey, knock yourself out.

In general it helps to remember that the picture will be taken out of context. Once I made a W for a picture while hugging a player flashing an E. Gang signs? No. I was from the west end of  a white bread suburb, and the player was from the east end. One of those funny coincidences, that’s all. But anyone just seeing the image might not realize the people in the picture had the same hometown. A silly, harmless picture? Sure. But community managers aren’t private citizens when they’re at a player event, and need to remember that the context, mood, and tone of the photo won’t be visible to third parties.

I’m still sad that I have to say this next part. When you are posing for pictures, do not under any circumstances use your thumb to hold down your ring finger, or you will be in every sig file known to mankind with bitter captions like “What [Company] Really Wants To Do To Us.” You will be mocked and you will deserve it. Jeez. There’s forgetting that the context will evaporate, and there’s just too stupid to live.

If you’re not pre-broken by a life spent online, you might not know what this sign means. I sincerely apologize for implying you’re too stupid to live when you’re actually in an enviable state of innocence.

So, seriously, if you don’t know what a sign means, don’t do it.

 

13 responses so far

Can’t Have It Both Ways

Mar 20 2012 Published by under Just Thinking, Meta Community

I touched on this topic in my last column for MMORPG (the which came across as comedy, I hope, but I meant every word), but this morning I’ve read two stories where fairly large companies were just Not Getting It. So I thought I’d growl a little more.

At MMORPG, I said: “Some are very casual, and take a “we’re all just players together” approach. Others are very formal, with a top down approach. That’s not the same as bad communication, mind you. It’s really an issue of tone. I tell clients and employers that they can choose whatever tone they want, and that there are pros and cons to both. The only bad choice is to try and blend the two.”

The reason it’s a bad choice is because you can’t have it both ways. You’re screwing with people’s expectations when you do that, and that goes to the heart of what good community management is all about.

The top-down communication style is just that, a style. You can have very good communication with that style, with regular (predictable) updates and lots of accurate and timely information. You don’t build a lot of relationships that way, and some players (especially those trained by other companies to feel entitled to more direct involvement) will hate you. Not to put TOO fine a point on that, but… so? Most players have relationships with their families, their friends, and their cats. They don’t want one with you,  and they think the people who do are weird. As long as you communicate clearly, often, and with basic respect for their intelligence, most players will just accept it as how you do business.

And when you say “here is the decision we’ve made, the end,” people will for the most part accept it. Unless it’s really stupid, in which case they’ll leave – but without the same levels of argument and internet drama as a more involved community.

So, yeah, I see the advantages to the top down approach. I see why managers, particularly the autocratic types, adore it. I just don’t like it. It goes contrary to my entire philosophy of community building, which is focused on relationship building.

Most players aren’t looking for a relationship, and as I’ve said before, my duty to them is to keep from screwing up my game to cater to the vocal minority. The players who DO want to feel like they’re part of things are influencers and evangelizers. This is why my style tends to take me to startups. Without a pile of hundred dollar bills filling my spare Olympic swimming pool to fund my outreach campaign, the company needs the connections to these key customers.

I also believe that a virtual world is not a product in the sense that a single player game is a product. It’s an experience, one shaped largely by the community. The relationships I build aren’t just between the company and the players, but between the players themselves. Without a sense of investment, people play an MMO and drift away. Relationships equal retention.

But the downside is the sense of personal investment leads people to want more decision making authority than they have. At the end of the day, a small handful of people make the decisions. At a company that values their community relationships, I’m usually consulted… but I’ve never been the one to make the final call. I tell employers they need to make decisions based on community, CS, and metrics (“what people are actually doing, as opposed to what they say they are doing”).

Anyway, a community that feels invested is much more prone to uproar than a community that is used to being told what they’re going to get. If you want the good things about relationship-based community management, you accept the inevitable uproar and you find ways to make that work in your favor (hint – lots of energy to be harnessed, there).

If you emphasize the community building, or give the impression that the community is central to your strategy, you have no right to expect that community to roll over and accept your pronouncements – and you write your announcements with a lot of thought put into the tone.

2 responses so far

So Sorry

Dec 28 2011 Published by under Just Thinking, Meta Community

You know what my job is? Oh, sure, there’s a lot of stuff about “building relationships” and “communication” and “facilitation” and “sanity checking,” but really, my job usually involves apologizing.

I’ve apologized for things I did, things I was about to do, things I didn’t do, and even things I tried desperately to avert by methods including begging, pleading, and screaming. I’ve apologized for wrongdoing, attempted rightdoing that went horribly awry, and things I would do again without a second thought. I’ve apologized for how I came across, how the listener thought I came across, for how I didn’t come across but the listener thought I secretly meant to come across, and for being across the hall from someone who did not wash his hands after he peed.

None of this has injured me in the slightest. It hasn’t cost me anything, either.  It is part of the job, like correcting release copy and putting on pants when I go to meetings.

It’s not just the Ocean Marketing hilarity that’s got me thinking. I’ve been seeing more and more protests at stores that happen because of the following:

1. Some ignorant employee violates their own company policy and orders a customer to stop doing something the employee doesn’t like. Breastfeeding, being black, whatever.

2. Customer turns out to be educated, aware of policy and/or the law. Complains to management. Gets runaround.

3. Complains to HQ. Gets runaround.

4. Rallies internet friends and stages protest… to demand support for something the company already supports.

5. Company gains reputation for being against something they support.

The accompanying article (here’s the one I read today) usually makes two things clear – one, the originally offended person never heard “I’m sorry” from anyone, and two, the flack in charge of providing quotes didn’t say “I’m sorry,” either.

Maybe these people just don’t understand the central component of the public spokesperson’s job. I hereby will do my holiday service and provide a helpful how-to guide for public facing employees:

HOW TO APOLOGIZE TO AN ANGRY CUSTOMER

Step one: Listen to angry customer until customer has run out of words.

Pro-tip: You need to actually listen, because you will need to remember what he said for step two.

Step two: Say to the customer, “Please correct me if I have misunderstood you. You are angry because X, Y, and Z.”

Pro-tip: Repeat steps one and two if necessary.

Step three: Pause for one moment and think about how you would feel if you were the customer.

Step four: Apologize, using the active voice. “I am sorry [this] happened.”

Pro-tip: You have to actually mean it. You have to be sorry this human being in front of you is upset. Do you have to be sorry for what happened? Well, if you/your employer was at fault, yes. But the minimum you should be able to muster up is genuine regret that this person is angry, and a desire to make them happy again. (Edit to add: I use my regret over the customer’s distress as a shortcut to the right frame of mind if the cause of their upset doesn’t get me there. Thanks to Sidereal for helping me clarify my thinking.) If you cannot muster up that much, you are in the wrong damned job.

Step five: If someone from the media calls for comments, say “I apologized to the customer and we will work hard to avoid XYZ in the future.”

That’s…kind of all there is to it. I’ve been apologizing professionally for more than ten years now. I admit the part about being sincere is what keeps this from being “the easiest job in the history of mankind,” but even for the empathy-challenged, you can usually figure it out within a couple months. There are about a billion PR/Marketing niches that don’t require even that much, so it’s not like a failure to care is going to limit your career in any way.

But if you’re going to sit on the front line, you should probably figure out how to give a green-assed damn about your own customers. Probably. What do I know.

22 responses so far

The Batting Cage

Sep 26 2011 Published by under Just Thinking, Meta Community

When I’m interviewed, I’m usually asked what my favorite part of community is. The answer is “the players,” which always makes me a feel a little weird, because the reason interacting with players is my favorite part is because I’m basically a player that someone is paying to hang out with players. Since I’m usually alone in the room, am I really just talking to myself? MMOs: The gateway drug to solipsism.

My second favorite part of community management is a little less mentally masturbatory. I call it the batting cage.

Picture the first night of a beta, or a stress test, or launch, or even a trade show. You’re in a small space and you cannot leave. Problems or people who absolutely must have your attention pop up every couple of seconds. The pace is relentless. There are no do-overs – a miss is a miss, but you can’t stop to cry over it or you’ll miss the next three. On the best of these occasions, I slide into a groove and everything thrown at my face gets a clean, solid hit. (Well, not the people. It does not help to punch people, no matter what you might have heard.) The adrenaline helps, but endurance matters more. At the end of the night, there’s this sense of accomplishment, of having been a vital part of the process of making a game.

It is seriously fun. It’s like PVP with software.

2 responses so far

Protecting Kids Online

Sep 22 2011 Published by under Just Thinking, Meta Community

I just saw a very silly article in the paper on how parents can protect their children from bullying in the online world. All right, it wasn’t all silly – “don’t post naked pictures” is a lesson that needs to be learned early. (Hey, and parents, pro-tip, think about your future credibility vis a vis this discussion before you hit post on those adorable naked pictures of your toddler. Also, if you really cannot control yourself, DON’T TAG THE SHOT WITH HIS NAME. Seriously, do you hate him so much that you want him to have no friends in seventh grade?)

The thing that made me snicker uncontrollably was “Stress to your children that they should never physically meet anyone they’ve only become friends with online.”

Really? In 2011, we’re giving this advice with a straight face?

“Don’t meet your online friends in person, son.”

“How’d you and Mommy meet?”

“Match.com and then we hung out in World of Warcraft. Now shut up and eat your peas.”

I admit I’m a little vague on some of the details, because kids don’t come with a user manual. Oh, who am I kidding, that doesn’t matter. I’ve never read user manuals in my life except for when someone is paying me to spellcheck them.

Anyway, manual or not, I’m fairly sure that the point of parenting isn’t just to keep the little demons alive until they can pass on their own genetic material. Wait. Okay, that is the point, but there is a higher moral point to human parenting, which is to equip the little demons with the skills to keep themselves alive, because you can’t always be standing there.

When it comes to meeting online friends in the physical world*, a more reasonable (and ultimately more useful/protective) rule is “Kid, talk to me about meeting online friends and we’ll make a plan together.”

Parents can help their children to understand that people are not always what they say they are (and that sometimes people are what they say they are, but other things as well). Parents can and should teach their children basic safety rules like “Always meet in a public place, and always bring another person with you.” Meetings between elementary aged children should be negotiated between the respective parents. Junior high students should be supervised through the process. If you haven’t equipped a kid to function safely by high school, you don’t even want to know what they’re getting up to.

We must teach our children to safely negotiate a modern world where many people meet and interact online before meeting in person. Sticking your head in the sand and saying “just don’t do it” is a breathtaking abdication of responsibility. How’s that abstinence-only education working out for you?

* Did you see what I did there? Maybe if we taught our kids that the online world IS a real one, and the stuff you say matters, maybe there’d be less bullying.

12 responses so far

It Gets Better, and It Begins With Us

Jul 05 2011 Published by under Just Thinking, Meta Community

Since my first website, I’ve known how powerful technology can be, especially when that technology is used to connect people. It seems to amplify our connections, to tie us into a wider world and give us context and perspective. Gaming communities have a wonderful air of belonging to them, because no matter what, we’re at least all gamers.

Yes, there is also quite a bit of “I’d hit it,” Nazi accusations, a fundamental misunderstanding of what the right of free speech actually means, and cat videos, but I’ll bet even a shining city on a hill has a sewer. Can’t know daylight without the dark, etc. The darkness is at least our choice. The internet is the great leveler where all of us are judged by what we choose to share, not the things we can’t help. Most of all, it allows us to not be alone.

Anyway, I was watching some YouTube, because, you know, Maru, and I followed a chain of links until I got to some stuff that choked me up. I’m not ashamed. I defy you to watch many of the It Gets Better Project videos without choking up. Personally, I couldn’t watch more than three without wanting to freaking DO something, as long as that something was not “yet another straight girl making a blurry video.”

There’s something I’ve been doing already. Gaming forums, being somewhat dominated by young straight males, tend to be one of the last places in our culture where you can toss around homophobic (and misogynist) slurs with abandon. I don’t mean there’s always evil intent. When you ask one of these kids why he said “gay” when what he meant was “stupid” or “contemptible,” most of the time he’ll just blink at you. A few of them mumble an explanation that basically goes “I didn’t mean gay, like, GAY. It’s just a word on a gaming forum, it doesn’t mean anything.”

Well, it’s not just a word, it does mean something, and I don’t allow it to be used in a derogatory way on any channel where I have mod powers. If you do allow it, you’re basically saying to every kid who is LGBT or questioning that his or her kind isn’t really welcome in your community, and that the only way they can stay is if they pretend they don’t care. Just like you don’t care if some mouthbreather uses “gay” as the very worst possible insult.

Wanna know something interesting? It will cost you nothing to change this paradigm. It doesn’t take very long, or many repetitions of “do not use that word” before people find other, better insults. You don’t even have to ban, or get agitated. You just have to say no. I’ve proven it on multiple forums ranging in size from hundreds to tens of thousands of people. So much for “it’s just a word gamers use.” Gaming forums do not have to be ruled by the worst our genre has to offer.

So, speaking of help: Help me, fellow mods and CMs. (And help me, players, by reporting and not responding when you see it.) We’ve got to stop tolerating homophobia in our communities. I’m not saying we have to go and get gay married. You don’t even have to support an agenda of any kind. All you have to do is say that you will not permit one of your customers to call another one of your customers a faggot.

Here is my pledge:

If you’re young and LGBT, I want you to know that gaming is getting better. In any community that I run, you will not be called names if you choose to be open about your identity and orientation. I will not allow the use of homophobic slurs, either at you or near you. I will not work for an employer who does not have my back on this. My forums are a safe place where you are not “other.” You are not alone. You are, always and forever, one of us.

147 responses so far

You’d Think I’d Know Better By Now

Jun 27 2011 Published by under Just Thinking, Meta Community

All right, I’m a tool who misused a tool. That is, I posted “The nice thing about having a distinctive community voice is players can tell when there is a gun to your head. #aproposofnothing” to Twitter, which of course caused a bit of panic.

I am definitely not talking about my new gig. First of all, one of the many, many reasons I wanted to work for a startup was because startups rarely do that sort of thing to people. Second of all, I’m… me. Y’all, I am too old, too tired, and too mean to put up with the gun-to-head nonsense. If someone says “you will post this pack of lies as if it were your idea,” I will snicker and go back to freelancing.

That doesn’t mean I have always been, or will always be, enthused over every single thing I post. At the end of the day, a ship only has one captain, that captain isn’t the community person, and all of us holding oars gotta row in the same direction. I am a professional and I’m proud to do my best for my hire.

But I’ve never lied. What I have done on a few very rare occasions is post a pile of bullshit and pretend it was frosting, and THAT I won’t do anymore. It’s a waste of time, and I am now old enough and confident enough to say so. Why is it a waste? Players can always tell when something about a voice is off, especially if that voice is distinctive.

I’m not the only community weenie with a distinctive voice, and I’m not the only one who ever had to post a monumentally stupid idea in a way guaranteed to offend my core audience. My tweet was meant more as reassurance to other community reps who find themselves at the table this morning or on any other, trying not to get any “frosting” on their hands. The fact is, you don’t need to tell your players there was a gun to your head. The good ones already know.

3 responses so far

Why I Hid My Gender

Jun 03 2011 Published by under Just Thinking, Meta Community, Tales

Long ago, I wrote a psychotic, frothing rant that had everyone convinced I was male. It was my first experience with the automatic respect a person gets just for being male.

Just now, every male reading this let out a hoot of laughter. “Respect? She thinks I get respect just because I’m a dude? Man, she oughta try life in my shoes.”

All I can say to that is that you haven’t tried life in mine, and that you do in fact get a “free ten percent off all bullshit” coupon just for being born with dangly bits. I mean 10% – it’s not a lot, it’s barely apparent (and not apparent at all if you’ve never known anything else), but boy howdy, it sure does add up over time. Remember, I was a writer before I’d ever even heard of MMOs. I’d even written rants before. People reading with the assumption that I had a penis had a different and more positive take on my work than they did when they knew I had a vagina.

Just now, many of the males reading this repressed a grimace at the thought of the word vagina. I don’t know why. The word “penis” is a lot sillier sounding.

Anyway, after people found out the MMO ranting was written by a female, the feedback changed. Only a little bit… see above about 10%… and I didn’t notice at first because I had an audience that was primarily made up of people who’d come to me assuming I was male.

What changed?

The post-gender reveal feedback was just a little more… argumentative. This being the internet, I’d always gotten mail from people who assumed I hadn’t noticed [insert obvious truth], but when it became known that I was female, those letters got slightly more frequent and the tone got a little more patronizing. I never got any email saying “you’re funny, for a man” but post-gender reveal I got “you’re funny, for a woman” at least once a month. What was really “funny” is that those letters were from people who were trying to give me a compliment.

By the way, lest you chalk that up to the weaker social skills of the typical gamer, I’ve got fourteen years of experience WITH gamers and I assure you, the gamer population has exactly the same social skill set as the general population. The fringe freaks get all the attention, but pound for pound we’ve got the same “types” as any hobby.

Now, please note: These are just observations. I didn’t give a damn. No one ever believes me about that, but I don’t give a damn about that either. But if you think about it from my point of view, first as a writer and then as a community weenie, you’ll see why. See, there are tradeoffs.

As a writer: My audience mushroomed. Females made up a bigger portion of the early MMO population than anyone realized, and there was a certain amount of “gotta support my sisters” attitude back in the early days. So the news spread and more women started checking out my site – a site they might have otherwise ignored because they thought I was just another boy in love with the f-bomb and masturbation jokes. More men started reading, because let’s face it, a lot of men get a charge out of women in love with the f-bomb and masturbation jokes. And there were men that came to wonder at how the bear could dance at all. Whatever! No writer really cares about why people are reading, so long as they read.

As a community person: All of the above arguments, plus one biggie. Men are more respectful to other men, but they are kinder to women. That is a generalization, and certainly being a female community lead put me in for a certain kind of nastiness about my sexual attractiveness and availability (pop quiz: Ever seen a poll on a male community lead with the options “I’d hit it” and “Bitch is a three bagger“? That’s happened to me on nearly every job I’ve ever had). But across the board, I think I’ve had it easier than any of my male counterparts. People are less confrontational, more willing to listen, and just… friendlier. Not much. About 10%.

There’s another really obvious difference, and it’s one you can see without being either a writer or a community weenie. Strange women on the internet get forced into a “category” pretty quickly, in terms of how other people define you – we’re either mamas, sisters, buddies, or flirts. (I say “flirts” knowing that on some forums, it’s actually “whores” but I’m trying to be gracious.) Men get pigeonholed as well (the genius/the jerk/the nerd/the smartass), but you’re a lot more likely to be allowed to just be… you. And your categories have more to do with who you are than your gender. Furthermore, people interact with you as an individual from the beginning.

As a female, you encounter a large group of people that can’t settle down until they know which category you’re in, and every interaction with you is filtered through that lens. You can eventually come to be treated as an individual, but you never get to start that way. You have to establish yourself, talk often, and have a very strong written voice. (Ahem.) Neutral, normal female voices stay in their category forever. It’s helpful at first, because it gives you a quick shortcut to establish a relationship. People feel like they already know you, because subconsciously they’re associating you with the women they know of that category. It gets limiting pretty fast (you’re never X, you’re always X The Girl), but again, with the right kind of “voice” a female basically gets the head start on bonding and then switches tracks to have the advantages of individuality.

It evens out. I don’t waste any time in life trying to decide if it’s better or worse to be one gender or another. But it is different.

On TERA, I set out to hide my identity for a number of reasons, but I didn’t actually intend to hide my gender. Then it turned into kind of a funny thing. I was Schrodinger’s moderator – I was whatever you wanted me to be, and opening the box to find out for sure would have ruined the fun. And I found that yet again I was enjoying the best of both worlds. I had the automatic respect and the authority of a male, and I didn’t have any of the gross comments on whether or not I was good in bed. I had warmth, but no peen waving. I kept hiding my gender to see how things would go, honestly. I knew it would be out eventually, either at the first fan gathering or the day I left for my own community, whatever came first.

Then it came out by accident – one of the guys was in a hurry one day and used the correct pronoun instead of a neutral – and nothing really changed. Just that ten percent. Ten percent less respect, ten percent more warmth.

It was a fun experiment on a grand scale, one I may never get to repeat. But it’s one I wish everyone could try.

29 responses so far

Things That Make Me /Facepalm When I See Them From Moderators:

Jan 06 2011 Published by under Meta Community

Okay. Real busy today, but my name was invoked in the context of /facepalm, and that brings me to this bit of free advice/scenario breakdown:

- “I got into a heated argument.” No. Professional moderators do not get into heated arguments. You don’t roll up your sleeves and argue, and you definitely don’t get all het up over anything. You can lay out facts, once. You can debunk outright lies before cauterizing the thread. But you don’t get angry. You’re a pro. When you get angry, you walk away.

- “I became part of the community because I liked being treated like a rock star.” What? No. The fanboys do have a tendency to treat red names like rock stars. However, if you let yourself believe the things that people say about you on forums, you ALSO have to believe the ones who say you’re a fat fuck who should die in a fire. You cannot have it both ways. Generally speaking, anyone with this “I love to be loved” mentality on a forum is cruisin’ for a bruisin’ be they dev or player. A forum community’s margin of tolerance isn’t big enough for more than one ego, and that ego parking space is reserved for the producer, lead designer, or CEO, depending. And it IS like a reserved parking space – just because the CEO isn’t using it doesn’t mean you get to park your ’91 Caprice hoopty in the spot.

- “Let’s continue this conversation in PM.” What? Oh, hell no. Taking a conversation private is the worst possible thing you can do, because it’ll be reposted in a dozen forums you don’t control… and very possibly edited to make you look like a schmuck. The schmuck you are if you took the chitchat private in the first place, of course, but still. Your only defense is to have the conversation so publicly that the context is there for anyone who wants to look.

As an employee (more on that in a second), your every word is public. You have no expectation of privacy. If the conversation is too angry/passionate/demented to have in public, you shouldn’t be having it at all.

- “I’m a volunteer.” Two flavors of volunteer, here. One, you are an employee but not a community team member. Your mod duties are therefore volunteer in the sense that the company pays you, but not to mod. Personally, I hate that kind of thing. If it’s a person’s actual job, that person tends to be more thoughtful, accountable, and part of a team that can help with sanity checks. And yes, you need sanity checks. I’ve been modding off and on for more than a decade in both junior and senior capacities, and I regularly ask teammates for feedback. Lone wolves die in the winter, boys and girls. Don’t be the lone wolf.

The other flavor of mod is a real volunteer – someone outside the company,totally unpaid, and totally unaccountable. Eh… /shrug. If something goes wrong with this scenario, the company deserves the drama. You know why? You get what you pay for.

- “Just my opinion.” Here’s the trick to having opinions when your name is red (or whatever color the employees have, okay, stop nitpicking me, I’m old and for old people employee names are always red IN SPIRIT): You can say “just my opinion” in only one situation: when you are talking about something so self-evident that anyone disagreeing with you will be shouted down by the entire forum. “Just my opinion” is not “just your opinion” when you’re a representative of the company (more on that in a second). You use that phrase in the context of building rapport, of identifying yourself as firmly in agreement with the entire community. It’s a phrase that bears a lot more semantic weight when you’re on the dark side of the force.

There’s one exception to that. You can also use “just my opinion” in opposition to your community…when you are speaking on behalf of the product with the full support of the entire dev team. See, here’s the thing. You are not a private citizen. The community does not, on an emotional level, differentiate between your red name and say, the creative director”s red name. So, even if your actual role at the company is mailboy or cube warrior or producer’s bitch, you still have the footprint of the most senior producer.

If you’re thinking, but I just want to talk about games with people who share my interests, I do sympathize. You wouldn’t be a mod for a game unless you really loved games (not for more than a couple weeks, anyway – easier to make money walking the street in platform heels). But life’s not fair. Go pee somewhere else on the internet. You can’t be a private citizen on your own company’s board, ever. And don’t think you can sneak around this rule with a sock puppet, because you WILL be caught and it WILL be ugly.

And that’s all I’ve got to say about that.

20 responses so far

College Dorms and Retention

Oct 20 2010 Published by under Meta Community, Tales

Y’all seemed to enjoy the behind the scenes story last time, so here’s another. (NB: It was a long time ago and I didn’t know squat about market research, metrics, or anything like that.)

I just put up an article at Metaverse (http://metaversemodsquad.wordpress.com/2010/10/20/retention-part-29-have-a-bag-of-tricks/) where I said “I once ran a program where I pursued college students living in all-male dormitories.”

The story isn’t quite as funny as it could be. It started as an accident.

I was in charge of putting a few thousand people into a beta test. (All applications had been vetted for system specs, connection, and everyone had been in at least one prior beta test.) First I put in all the people living in Alaska, North Dakota, northern Wisconsin, and Maine. It was wintertime, and I figured people living in those places might want something fun to do… and furthermore would test for hours. Great beta testers don’t go outside, right? (I was right about North Dakota and Maine, but Alaskans are surprisingly fickle and there weren’t enough people in northern Wisconsin to indicate any trends.)

That left around 2700 more beta slots.

After putting in all the people with the last names beginning with Z (to make up for years of never getting to go first for ANYTHING) and people whose application numbers were divisible by five, I inquired about maybe getting some kind of program to do the choosing for me. No such luck.

As a loyal Hokie fan, I put in all of the applicants with Virginia Tech emails.

For this next part to make sense, you have to know that there’s an all male dorm at VT called Pritchard. It is a hellhole. It is an apartment tower filled with feral manchildren who are living without adult supervision for the first time in their lives. You could die of testosterone poisoning just by taking a deep breath in the lobby. The mattresses are unspeakable, and I know that because periodically the savages will throw them into a giant pile in front of the building.

Maybe it’s changed, but that was all pretty true in the 90s.

Anyway, after I put all the Hokies into the beta, I noticed that I suddenly got a pile of applications where the players listed their address as Pritchard. It’s obvious, in hindsight. Given how quickly infectious disease travels through an all male dorm, it stands to reason that news about games might sweep through even faster. Gives new meaning to the term viral.

Shortly thereafter, and indeed every chance I’ve had since, I’ve made a point of including the occupants of male dorms in beta tests where “word of mouth” was a goal equal to the testing purpose. It’s a little thing that takes no effort from me to produce outsized results.

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