Archive for the 'Related To Work I’m Doing' category

Questions and Answers

Apr 28 2010 Published by under Meta Community, Related To Work I'm Doing

No, it’s not a Q&A, it’s my “managing questions” post at Modsquad.

It’s kind of funny – I let this blog go dark/dim because I felt like I’d said everything I could possibly say on the topic of community. Also, the MMO Underbelly series at MMORPG.com was completely sucking me dry.

But the Obvious Truth well apparently never runs dry. And I’m getting pings (but no jobs for remote employees, grumble crank moan) on how these little posts at Modsquad are really helpful to people doing strategic planning.

Well, yes. That’s why you hire a community director before you get into beta, after all.

Rant on: After ten years, the idea still persists that we’re forum mods – widgets you hire when you have customers and not before. You CAN hire community people that way, but you should call them “moderators.” Or you can hire someone whose job it is to babysit Facebook and Twitter, and that’s a useful job too, but that’s not a community director either. That’s a social media moderator.

Community directors DO strategic planning, tool development, customer research, and contribute to the design process both in terms of product development and marketing. We’re the glue holding the team together.

7 responses so far

Get Out of the Cubicle

Apr 21 2010 Published by under Meta Community, Related To Work I'm Doing

Today’s post over at ModSquad: Physical World Bonds

This is another dead horse I keep flogging, even though most companies do events in the physical world. My complaint is that the reasons for those events are usually aimed at marketing, aka sales and promotion.

I want to see more events aimed at community, aka retention. The motivation matters.

12 responses so far

More Obvious Truth

Apr 12 2010 Published by under Related To Work I'm Doing

You guys will recognize the opening line from a post I made a month ago. But in the last month I’ve seen more than one example of how people aren’t born knowing this stuff, so I made it into a blog entry.

I’m enjoying the stories, posted and emailed, of those of you who’ve made use of this stuff outside gaming. We are the gaming generation, and by golly, we’re taking over.

2 responses so far

I Made This One Funnier

Apr 07 2010 Published by under Meta Community, Related To Work I'm Doing

I did sound kind of formal and nervous in the first one, didn’t I. So I reverted to my actual tone in this one. The seven of you give awesome feedback ;)

It was hard to not go off on a tangent about leaderboards, and how the original Camelot leaderboards were pretty much entirely Scott Jennings going rogue and me going, “Ooh! Ooh! What about this?” and Scott saying please stop touching stuff on my desk.

Also, we crashed the game servers because we were complete effing n00bs.

But we had fun.

That last point about designing/building a back door into the system from the start… there aren’t many things in my career that I’d like to do over, believe it or not, but that point I’d take back in time and scream DO THIS! at myself at three different jobs.

7 responses so far

New Gig Alert

Apr 05 2010 Published by under Related To Work I'm Doing

You can read me trying to sound erudite three times a week at Metaverse Mod Squad’s blog.

The seven of you will probably not see any really new material, but hey, getting paid to blog is always ten kinds of awesome, so I thought I’d mention it here.

The Friday feature, BTW, is going to be Pro Tips From CMs. The MMS team is composed of a lot of terrific people who will no doubt have great material, but if any of you have a tip you’d like to see included, gimme a holler. I’ll post anon or with name and game link, as you choose.

14 responses so far

Expectations, Part 29548

Mar 11 2010 Published by under Related To Work I'm Doing

The bulk of a community manager’s job, once the community is set up and running, is expectation management. When you invite people to ask questions, you create an expectation that you’ll answer them all, not cherry pick the easy ones. When you post five times a day, you create the expectation that you will continue to do so. When you moderate gently and lightly, you create the expectation that it will be always thus. When you respond to a user’s feedback with an immediate change in the game, you create an expectation that you’ll do that forever.

This is all very simple stuff. I am not sure the explosion of community-style jobs has been a good thing for the industry, because these basics don’t seem to have been learned.

But enough of my cranky old person’s ranting. I actually came in to post something interesting that I’ve noticed over my last few gigs. And then I realized I didn’t have an Examiner post up for today, and decided to experiment with posting it there. It’s obvious truth, to some extent, but the seven of you are a little more informed than the average bear.

Just how much more informed you are is the subject of another post.

7 responses so far

Consulting Again

Mar 01 2010 Published by under Related To Work I'm Doing

There was once a repairman called in to fix a big, expensive machine. He examined it for a few minutes, whacked it with a hammer, and the machine started right up. He presented his bill for $400. “But all you did was hit it with a hammer!” complained the customer.  The repairman said “Oh, I only billed you $5 for that. The other $395 was for my knowing where to hit it.”

I am still with Quick Hit, but I’m back on the terms where I was over the summer – part time, and non-exclusive. Ain’t nobody going away mad, now. Dunno if you all have noticed, but the economy is in free fall, and venture capitalists are telling their projects to spend every dollar like it’s their last. A community manager retains customers. A community manager acquires customers. Community managers can help you prioritize your to-do list, even. What a CM can’t do is build features out of raw code. For that, you need a programmer, and headcount budgets are what they are.

I don’t have to like it in order to understand it. I love the Quick Hit team, and I really love the Quick Hit community. I’m honored to still be associated with the project, but I am, once again, consulting, writing, and raising hell.

6 responses so far

Things I Already Love About Non-traditional MMOs

Oct 02 2009 Published by under Just Thinking, Related To Work I'm Doing

1. The work you do is on the game, not endless rounds of “executive demos” and “press event demos” and other assorted Potemkin villages that ultimately accomplish nothing but make the team feel like hamsters running on a wheel.

2. Pre-launch expectations aren’t skyhigh (that is to say… delusional).

3. There are few conventions/features that you have to include lest everyone cry, “why,” and die.

4. There’s an assumption among users that “launch” is not the starting point, but rather a milestone on a multi-year plan.

8 responses so far

New Job!

Sep 18 2009 Published by under Related To Work I'm Doing

My last column at MMORPG just went up.

Now you know why I’ve been so quiet. Closed beta! New websites! Designing tools! Forums! Slipped milestones and understandably cranky players!

God, I missed it. I feel like I’m home.

More when I’m not so crazed.

8 responses so far

Feedback Column at MMORPG.com

I started to write this somewhat wonky piece for this blog, and realized that I had a column due at MMORPG. That happens to me a lot, lately. I got the kernel of the piece – that bit of research – from my friend and former minion Jeremy, who also wrote a blog post about it.

The article ended up being a little different from my intended writeup, because the audience there is more general than the seven of you, who read, presumably, because you care about community stuff.

Continue Reading »

33 responses so far

« Newer posts Older posts »